- switch shadeDispList to always using DispListMesh from

mesh_get_derived_final... a bit slower atm because of extraneous
   copying (will be fixed shortly) but normals are correct for deformed
   meshes now (don't think they ever have been)
This commit is contained in:
2005-07-17 18:37:27 +00:00
parent f79ff93497
commit 033f3d5126
2 changed files with 81 additions and 218 deletions

View File

@@ -2198,7 +2198,7 @@ static void drawDispListshaded(ListBase *lb, Object *ob)
{
DispList *dl, *dlob;
int parts, p1, p2, p3, p4, a, b, *index;
float *data, *v1, *v2, *v3, *v4;/* , *extverts=0 */
float *data, *v1, *v2, *v3, *v4;
unsigned int *cdata, *c1, *c2, *c3, *c4;
char *cp;