Eevee: Convert metallic nodes into princinpled nodes
And wipe metallic out of the map.
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@@ -3594,7 +3594,6 @@ static void registerShaderNodes(void)
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register_node_type_sh_add_shader();
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register_node_type_sh_uvmap();
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register_node_type_sh_uvalongstroke();
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register_node_type_sh_eevee_metallic();
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register_node_type_sh_eevee_specular();
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register_node_type_sh_output_lamp();
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