Re-design of submodules used in blender.git
This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
This commit is contained in:
118
scripts/startup/bl_operators/constraint.py
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118
scripts/startup/bl_operators/constraint.py
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# SPDX-License-Identifier: GPL-2.0-or-later
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from __future__ import annotations
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from bpy.types import (
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Operator,
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)
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from bpy.props import (
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IntProperty,
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)
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class CONSTRAINT_OT_add_target(Operator):
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"""Add a target to the constraint"""
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bl_idname = "constraint.add_target"
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bl_label = "Add Target"
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bl_options = {'UNDO', 'INTERNAL'}
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@classmethod
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def poll(cls, context):
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constraint = getattr(context, "constraint", None)
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return constraint
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def execute(self, context):
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context.constraint.targets.new()
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return {'FINISHED'}
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class CONSTRAINT_OT_remove_target(Operator):
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"""Remove the target from the constraint"""
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bl_idname = "constraint.remove_target"
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bl_label = "Remove Target"
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bl_options = {'UNDO', 'INTERNAL'}
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index: IntProperty()
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@classmethod
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def poll(cls, context):
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constraint = getattr(context, "constraint", None)
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return constraint
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def execute(self, context):
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tgts = context.constraint.targets
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tgts.remove(tgts[self.index])
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return {'FINISHED'}
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class CONSTRAINT_OT_normalize_target_weights(Operator):
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"""Normalize weights of all target bones"""
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bl_idname = "constraint.normalize_target_weights"
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bl_label = "Normalize Weights"
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bl_options = {'UNDO', 'INTERNAL'}
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@classmethod
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def poll(cls, context):
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constraint = getattr(context, "constraint", None)
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return constraint
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def execute(self, context):
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tgts = context.constraint.targets
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total = sum(t.weight for t in tgts)
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if total > 0:
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for t in tgts:
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t.weight = t.weight / total
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return {'FINISHED'}
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class CONSTRAINT_OT_disable_keep_transform(Operator):
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"""Set the influence of this constraint to zero while """ \
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"""trying to maintain the object's transformation. Other active """ \
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"""constraints can still influence the final transformation"""
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bl_idname = "constraint.disable_keep_transform"
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bl_label = "Disable and Keep Transform"
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bl_options = {'UNDO', 'INTERNAL'}
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@classmethod
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def poll(cls, context):
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constraint = getattr(context, "constraint", None)
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return constraint and constraint.influence > 0.0
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def execute(self, context):
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"""Disable constraint while maintaining the visual transform."""
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# This works most of the time, but when there are multiple constraints active
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# there could still be one that overrides the visual transform.
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#
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# Note that executing this operator and then increasing the constraint
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# influence may move the object; this happens when the constraint is
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# additive rather than replacing the transform entirely.
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# Get the matrix in world space.
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is_bone_constraint = context.space_data.context == 'BONE_CONSTRAINT'
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ob = context.object
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if is_bone_constraint:
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bone = context.pose_bone
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mat = ob.matrix_world @ bone.matrix
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else:
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mat = ob.matrix_world
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context.constraint.influence = 0.0
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# Set the matrix.
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if is_bone_constraint:
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bone.matrix = ob.matrix_world.inverted() @ mat
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else:
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ob.matrix_world = mat
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return {'FINISHED'}
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classes = (
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CONSTRAINT_OT_add_target,
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CONSTRAINT_OT_remove_target,
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CONSTRAINT_OT_normalize_target_weights,
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CONSTRAINT_OT_disable_keep_transform,
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)
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