Render: Lazily allocate render passes pixels storage
The idea is to only allocate pixel storage only when there is an actual data to be written to them. This moves the code forward a better support of high-res rendering when pixel storage is not allocated until render engine is ready to provide pixel data. Is expected to be no functional changes for neither users no external engines. The only difference is that the motion and depth passes will be displayed as transparent for until render engine provides any tile result (at which point the pixels will be allocated and initialized to infinite depth). Differential Revision: https://developer.blender.org/D12195
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@@ -212,6 +212,8 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
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RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA");
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RenderPass *differential_pass = render_layer_add_pass(rr, rl, 4, "BakeDifferential", "", "RGBA");
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render_result_passes_allocated_ensure(rr);
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/* Fill render passes from bake pixel array, to be read by the render engine. */
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for (int ty = 0; ty < h; ty++) {
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size_t offset = ty * w * 4;
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@@ -328,6 +330,7 @@ RenderResult *RE_engine_begin_result(
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/* can be NULL if we CLAMP the width or height to 0 */
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if (result) {
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render_result_clone_passes(re, result, viewname);
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render_result_passes_allocated_ensure(result);
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RenderPart *pa;
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@@ -400,6 +403,14 @@ void RE_engine_end_result(
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return;
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}
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if (!re->result->passes_allocated) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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if (!re->result->passes_allocated) {
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render_result_passes_allocated_ensure(re->result);
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}
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BLI_rw_mutex_unlock(&re->resultmutex);
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}
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/* merge. on break, don't merge in result for preview renders, looks nicer */
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if (!highlight) {
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/* for exr tile render, detect tiles that are done */
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@@ -354,6 +354,7 @@ RenderResult *RE_AcquireResultWrite(Render *re)
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{
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if (re) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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render_result_passes_allocated_ensure(re->result);
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return re->result;
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}
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@@ -222,7 +222,6 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
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{
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const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
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RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
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size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels;
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rpass->channels = channels;
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rpass->rectx = rl->rectx;
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@@ -249,33 +248,6 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
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}
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}
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/* Always allocate combined for display, in case of save buffers
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* other passes are not allocated and only saved to the EXR file. */
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if (rl->exrhandle == NULL || STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
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float *rect;
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int x;
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rpass->rect = MEM_callocN(sizeof(float) * rectsize, name);
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if (rpass->rect == NULL) {
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MEM_freeN(rpass);
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return NULL;
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}
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if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
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/* initialize to max speed */
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rect = rpass->rect;
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for (x = rectsize - 1; x >= 0; x--) {
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rect[x] = PASS_VECTOR_MAX;
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}
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}
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else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
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rect = rpass->rect;
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for (x = rectsize - 1; x >= 0; x--) {
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rect[x] = 10e10;
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}
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}
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}
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BLI_addtail(&rl->passes, rpass);
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return rpass;
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@@ -316,6 +288,8 @@ RenderResult *render_result_new(
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rr->do_exr_tile = true;
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}
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rr->passes_allocated = false;
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render_result_views_new(rr, &re->r);
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/* check renderdata for amount of layers */
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@@ -484,6 +458,40 @@ RenderResult *render_result_new(
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return rr;
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}
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void render_result_passes_allocated_ensure(RenderResult *rr)
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{
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LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
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LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
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if (rl->exrhandle != NULL && !STREQ(rp->name, RE_PASSNAME_COMBINED)) {
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continue;
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}
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if (rp->rect != NULL) {
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continue;
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}
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const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
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rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
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if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
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/* initialize to max speed */
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float *rect = rp->rect;
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for (int x = rectsize - 1; x >= 0; x--) {
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rect[x] = PASS_VECTOR_MAX;
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}
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}
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else if (STREQ(rp->name, RE_PASSNAME_Z)) {
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float *rect = rp->rect;
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for (int x = rectsize - 1; x >= 0; x--) {
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rect[x] = 10e10;
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}
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}
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}
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}
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rr->passes_allocated = true;
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}
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void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
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{
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RenderLayer *rl;
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@@ -1243,6 +1251,7 @@ void render_result_exr_file_end(Render *re, RenderEngine *engine)
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render_result_free_list(&re->fullresult, re->result);
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re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
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re->result->stamp_data = stamp_data;
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render_result_passes_allocated_ensure(re->result);
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BLI_rw_mutex_unlock(&re->resultmutex);
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LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
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@@ -55,6 +55,8 @@ struct RenderResult *render_result_new(struct Render *re,
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const char *layername,
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const char *viewname);
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void render_result_passes_allocated_ensure(struct RenderResult *rr);
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struct RenderResult *render_result_new_from_exr(
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void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
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