Sculpt: Make Sculpt Vertex Colors features experimental
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8239
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@@ -1514,7 +1514,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
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/* Add a color layer if a color tool is used. */
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Mesh *orig_me = BKE_object_get_original_mesh(ob);
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if (need_colors) {
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if (need_colors && U.experimental.use_sculpt_vertex_colors) {
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if (!CustomData_has_layer(&orig_me->vdata, CD_PROP_COLOR)) {
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CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_DEFAULT, NULL, orig_me->totvert);
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BKE_mesh_update_customdata_pointers(orig_me, true);
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