Merge branch 'blender-v2.91-release'
This commit is contained in:
@@ -377,6 +377,7 @@ data_to_c_simple(engines/overlay/shaders/edit_uv_verts_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/edit_uv_verts_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/edit_uv_faces_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/edit_uv_face_dots_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/edit_uv_stencil_image_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/edit_uv_stretching_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/extra_frag.glsl SRC)
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@@ -26,11 +26,15 @@
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#include "BKE_editmesh.h"
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#include "BKE_image.h"
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#include "BKE_paint.h"
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#include "DNA_brush_types.h"
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#include "DNA_mesh_types.h"
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#include "ED_image.h"
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#include "IMB_imbuf_types.h"
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#include "GPU_batch.h"
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#include "UI_interface.h"
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@@ -77,7 +81,8 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
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const DRWContextState *draw_ctx = DRW_context_state_get();
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SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
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const Scene *scene = draw_ctx->scene;
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const ToolSettings *ts = scene->toolsettings;
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ToolSettings *ts = scene->toolsettings;
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const Brush *brush = BKE_paint_brush(&ts->imapaint.paint);
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const bool show_overlays = !pd->hide_overlays;
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Image *image = sima->image;
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@@ -99,6 +104,9 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
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const bool do_uvstretching_overlay = is_image_type && is_uv_editor && is_edit_mode &&
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((sima->flag & SI_DRAW_STRETCH) != 0);
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const bool do_tex_paint_shadows = (sima->flag & SI_NO_DRAW_TEXPAINT) == 0;
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const bool do_stencil_overlay = is_paint_mode && is_image_type && brush &&
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(brush->imagepaint_tool == PAINT_TOOL_CLONE) &&
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brush->clone.image;
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pd->edit_uv.do_faces = show_overlays && do_faces && !do_uvstretching_overlay;
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pd->edit_uv.do_face_dots = show_overlays && do_faces && do_face_dots;
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@@ -117,6 +125,7 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
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pd->edit_uv.dash_length = 4.0f * UI_DPI_FAC;
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pd->edit_uv.line_style = edit_uv_line_style_from_space_image(sima);
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pd->edit_uv.do_smooth_wire = ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) > 0);
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pd->edit_uv.do_stencil_overlay = show_overlays && do_stencil_overlay;
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pd->edit_uv.draw_type = sima->dt_uvstretch;
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BLI_listbase_clear(&pd->edit_uv.totals);
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@@ -132,6 +141,12 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_PrivateData *pd = stl->pd;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
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Image *image = sima->image;
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const Scene *scene = draw_ctx->scene;
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ToolSettings *ts = scene->toolsettings;
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if (pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) {
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/* uv edges */
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{
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@@ -224,9 +239,6 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
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}
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if (pd->edit_uv.do_tiled_image_border_overlay) {
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const DRWContextState *draw_ctx = DRW_context_state_get();
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SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
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Image *image = sima->image;
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GPUBatch *geom = DRW_cache_quad_wires_get();
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float obmat[4][4];
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unit_m4(obmat);
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@@ -265,10 +277,6 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
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}
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if (pd->edit_uv.do_tiled_image_overlay) {
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const DRWContextState *draw_ctx = DRW_context_state_get();
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SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
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Image *image = sima->image;
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struct DRWTextStore *dt = DRW_text_cache_ensure();
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uchar color[4];
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/* Color Management: Exception here as texts are drawn in sRGB space directly. */
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@@ -288,6 +296,42 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
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color);
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}
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}
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if (pd->edit_uv.do_stencil_overlay) {
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const Brush *brush = BKE_paint_brush(&ts->imapaint.paint);
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DRW_PASS_CREATE(psl->edit_uv_stencil_ps,
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DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL);
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GPUShader *sh = OVERLAY_shader_edit_uv_stencil_image();
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GPUBatch *geom = DRW_cache_quad_get();
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DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->edit_uv_stencil_ps);
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Image *stencil_image = brush->clone.image;
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ImBuf *stencil_ibuf = BKE_image_acquire_ibuf(stencil_image, NULL, &pd->edit_uv.stencil_lock);
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pd->edit_uv.stencil_ibuf = stencil_ibuf;
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pd->edit_uv.stencil_image = stencil_image;
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GPUTexture *stencil_texture = BKE_image_get_gpu_texture(stencil_image, NULL, stencil_ibuf);
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DRW_shgroup_uniform_texture(grp, "imgTexture", stencil_texture);
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DRW_shgroup_uniform_bool_copy(grp, "imgPremultiplied", true);
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DRW_shgroup_uniform_bool_copy(grp, "imgAlphaBlend", true);
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DRW_shgroup_uniform_vec4_copy(grp, "color", (float[4]){1.0f, 1.0f, 1.0f, brush->clone.alpha});
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float size_image[2];
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BKE_image_get_size_fl(image, NULL, size_image);
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float size_stencil_image[2] = {stencil_ibuf->x, stencil_ibuf->y};
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float obmat[4][4];
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unit_m4(obmat);
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obmat[3][1] = brush->clone.offset[1];
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obmat[3][0] = brush->clone.offset[0];
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obmat[0][0] = size_stencil_image[0] / size_image[0];
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obmat[1][1] = size_stencil_image[1] / size_image[1];
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DRW_shgroup_call_obmat(grp, geom, obmat);
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}
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else {
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pd->edit_uv.stencil_ibuf = NULL;
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pd->edit_uv.stencil_image = NULL;
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}
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}
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void OVERLAY_edit_uv_cache_populate(OVERLAY_Data *vedata, Object *ob)
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@@ -379,6 +423,19 @@ static void edit_uv_stretching_update_ratios(OVERLAY_Data *vedata)
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BLI_freelistN(&pd->edit_uv.totals);
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}
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static void OVERLAY_edit_uv_draw_finish(OVERLAY_Data *vedata)
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{
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OVERLAY_StorageList *stl = vedata->stl;
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OVERLAY_PrivateData *pd = stl->pd;
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if (pd->edit_uv.stencil_ibuf) {
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BKE_image_release_ibuf(
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pd->edit_uv.stencil_image, pd->edit_uv.stencil_ibuf, pd->edit_uv.stencil_lock);
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pd->edit_uv.stencil_image = NULL;
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pd->edit_uv.stencil_ibuf = NULL;
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}
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}
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void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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@@ -393,6 +450,7 @@ void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
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edit_uv_stretching_update_ratios(vedata);
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DRW_draw_pass(psl->edit_uv_stretching_ps);
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}
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if (pd->edit_uv.do_uv_overlay) {
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if (pd->edit_uv.do_faces) {
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DRW_draw_pass(psl->edit_uv_faces_ps);
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@@ -404,6 +462,10 @@ void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
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else if (pd->edit_uv.do_uv_shadow_overlay) {
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DRW_draw_pass(psl->edit_uv_edges_ps);
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}
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if (pd->edit_uv.do_stencil_overlay) {
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DRW_draw_pass(psl->edit_uv_stencil_ps);
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}
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OVERLAY_edit_uv_draw_finish(vedata);
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}
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/* \{ */
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/* \} */
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@@ -37,6 +37,9 @@ extern "C" {
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/* Needed for eSpaceImage_UVDT_Stretch */
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#include "DNA_space_types.h"
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/* Forward declarations */
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struct ImBuf;
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typedef struct OVERLAY_FramebufferList {
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struct GPUFrameBuffer *overlay_default_fb;
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struct GPUFrameBuffer *overlay_line_fb;
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@@ -95,6 +98,7 @@ typedef struct OVERLAY_PassList {
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DRWPass *edit_uv_faces_ps;
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DRWPass *edit_uv_stretching_ps;
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DRWPass *edit_uv_tiled_image_borders_ps;
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DRWPass *edit_uv_stencil_ps;
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DRWPass *extra_ps[2];
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DRWPass *extra_blend_ps;
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DRWPass *extra_centers_ps;
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@@ -363,6 +367,7 @@ typedef struct OVERLAY_PrivateData {
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bool do_uv_stretching_overlay;
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bool do_tiled_image_overlay;
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bool do_tiled_image_border_overlay;
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bool do_stencil_overlay;
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bool do_faces;
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bool do_face_dots;
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@@ -380,6 +385,10 @@ typedef struct OVERLAY_PrivateData {
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float total_area_ratio;
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float total_area_ratio_inv;
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/* stencil overlay */
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struct Image *stencil_image;
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struct ImBuf *stencil_ibuf;
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void * stencil_lock;
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} edit_uv;
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struct {
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bool transparent;
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@@ -680,6 +689,7 @@ GPUShader *OVERLAY_shader_edit_uv_verts_get(void);
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GPUShader *OVERLAY_shader_edit_uv_stretching_area_get(void);
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GPUShader *OVERLAY_shader_edit_uv_stretching_angle_get(void);
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GPUShader *OVERLAY_shader_edit_uv_tiled_image_borders_get(void);
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GPUShader *OVERLAY_shader_edit_uv_stencil_image(void);
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GPUShader *OVERLAY_shader_extra(bool is_select);
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GPUShader *OVERLAY_shader_extra_groundline(void);
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GPUShader *OVERLAY_shader_extra_wire(bool use_object, bool is_select);
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@@ -78,6 +78,7 @@ extern char datatoc_edit_uv_edges_frag_glsl[];
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extern char datatoc_edit_uv_faces_vert_glsl[];
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extern char datatoc_edit_uv_face_dots_vert_glsl[];
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extern char datatoc_edit_uv_stretching_vert_glsl[];
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extern char datatoc_edit_uv_stencil_image_vert_glsl[];
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extern char datatoc_edit_uv_tiled_image_borders_vert_glsl[];
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extern char datatoc_extra_frag_glsl[];
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extern char datatoc_extra_vert_glsl[];
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@@ -183,6 +184,7 @@ typedef struct OVERLAY_Shaders {
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GPUShader *edit_uv_stretching_angle;
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GPUShader *edit_uv_stretching_area;
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GPUShader *edit_uv_tiled_image_borders;
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GPUShader *edit_uv_stencil_image;
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GPUShader *extra;
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GPUShader *extra_select;
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GPUShader *extra_groundline;
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@@ -237,6 +239,7 @@ void OVERLAY_shader_library_ensure(void)
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/* NOTE: Theses needs to be ordered by dependencies. */
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DRW_SHADER_LIB_ADD(e_data.lib, common_globals_lib);
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DRW_SHADER_LIB_ADD(e_data.lib, common_overlay_lib);
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DRW_SHADER_LIB_ADD(e_data.lib, common_colormanagement_lib);
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DRW_SHADER_LIB_ADD(e_data.lib, common_view_lib);
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}
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}
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@@ -1062,6 +1065,16 @@ GPUShader *OVERLAY_shader_grid_image(void)
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return sh_data->grid_image;
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}
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GPUShader *OVERLAY_shader_edit_uv_stencil_image(void)
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{
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OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
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if (!sh_data->edit_uv_stencil_image) {
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sh_data->edit_uv_stencil_image = DRW_shader_create_with_shaderlib(
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datatoc_edit_uv_stencil_image_vert_glsl, NULL, datatoc_image_frag_glsl, e_data.lib, NULL);
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}
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return sh_data->edit_uv_stencil_image;
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}
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GPUShader *OVERLAY_shader_image(void)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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@@ -0,0 +1,14 @@
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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in vec3 pos;
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out vec2 uvs;
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void main()
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{
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/* `pos` contains the coordinates of a quad (-1..1). but we need the coordinates of an image
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* plane (0..1) */
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vec3 image_pos = pos * 0.5 + 0.5;
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vec4 position = point_object_to_ndc(image_pos);
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gl_Position = position;
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uvs = image_pos.xy;
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}
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@@ -1,3 +1,4 @@
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#pragma BLENDER_REQUIRE(common_colormanagement_lib.glsl)
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uniform sampler2D imgTexture;
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uniform bool imgPremultiplied;
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@@ -240,6 +240,7 @@ TEST_F(DrawTest, overlay_glsl_shaders)
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EXPECT_NE(OVERLAY_shader_edit_uv_stretching_area_get(), nullptr);
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EXPECT_NE(OVERLAY_shader_edit_uv_stretching_angle_get(), nullptr);
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EXPECT_NE(OVERLAY_shader_edit_uv_tiled_image_borders_get(), nullptr);
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EXPECT_NE(OVERLAY_shader_edit_uv_stencil_image(), nullptr);
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EXPECT_NE(OVERLAY_shader_extra(false), nullptr);
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EXPECT_NE(OVERLAY_shader_extra(true), nullptr);
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EXPECT_NE(OVERLAY_shader_extra_groundline(), nullptr);
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@@ -741,46 +741,6 @@ void draw_image_sample_line(SpaceImage *sima)
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}
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}
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static void draw_image_paint_helpers(
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const bContext *C, ARegion *region, Scene *scene, float zoomx, float zoomy)
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{
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Brush *brush;
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int x, y;
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ImBuf *ibuf;
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brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
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if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE) && brush->clone.image) {
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ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL);
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if (ibuf) {
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void *cache_handle = NULL;
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float col[4] = {1.0f, 1.0f, 1.0f, brush->clone.alpha};
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UI_view2d_view_to_region(
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®ion->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y);
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uchar *display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
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if (!display_buffer) {
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BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
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IMB_display_buffer_release(cache_handle);
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return;
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}
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GPU_blend(GPU_BLEND_ALPHA);
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IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
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immDrawPixelsTex(
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&state, x, y, ibuf->x, ibuf->y, GPU_RGBA8, false, display_buffer, zoomx, zoomy, col);
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GPU_blend(GPU_BLEND_NONE);
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BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
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IMB_display_buffer_release(cache_handle);
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}
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}
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}
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static void draw_udim_tile_grid(uint pos_attr,
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uint color_attr,
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ARegion *region,
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@@ -1007,24 +967,13 @@ void draw_image_main(const bContext *C, ARegion *region)
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void draw_image_main_helpers(const bContext *C, ARegion *region)
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{
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SpaceImage *sima = CTX_wm_space_image(C);
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Scene *scene = CTX_data_scene(C);
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Image *ima;
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float zoomx, zoomy;
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bool show_viewer, show_render, show_paint;
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Image *ima = ED_space_image(sima);
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ima = ED_space_image(sima);
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ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
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show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
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show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
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show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) &&
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(show_render == false));
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/* paint helpers */
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if (show_paint) {
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draw_image_paint_helpers(C, region, scene, zoomx, zoomy);
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}
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/* render info */
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const bool show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
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const bool show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
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if (ima && show_render) {
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float zoomx, zoomy;
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ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
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draw_render_info(C, sima->iuser.scene, ima, region, zoomx, zoomy);
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}
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}
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