- fixed a small error, the change i made before with frontbuffer drawing
of right-mouse selection of objects, now calls a correct glFlush only to be noticed at osx and nvidia systems...
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@@ -1024,7 +1024,6 @@ void drawview3d_render(struct View3D *v3d)
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Base *base;
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Object *ob;
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/* XXXXXXXX live and die by the hack */
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free_all_realtime_images();
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mywindow_build_and_set_renderwin();
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