Transform: fix redo rotate adjusting orientation
Regression in recent update. Also de-duplicate orientation matrix initialization.
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@@ -2226,8 +2226,10 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
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* so use the orientation in the constraint if set */
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/* Use 'orient_matrix' instead. */
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if (orientation != V3D_ORIENT_CUSTOM_MATRIX) {
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RNA_property_enum_set(op->ptr, prop, orientation);
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if (t->flag & T_MODAL) {
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if (orientation != V3D_ORIENT_CUSTOM_MATRIX) {
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RNA_property_enum_set(op->ptr, prop, orientation);
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}
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}
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}
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@@ -3459,10 +3461,6 @@ static void initShear(TransInfo *t)
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t->orient_axis = 2;
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t->orient_axis_ortho = 1;
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}
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if (t->orient_matrix_is_set == false) {
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t->orient_matrix_is_set = true;
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copy_m3_m3(t->orient_matrix, t->spacemtx);
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}
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initShear_mouseInputMode(t);
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@@ -4166,18 +4164,6 @@ static void initRotation(TransInfo *t)
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if (t->flag & T_2D_EDIT)
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t->flag |= T_NO_CONSTRAINT;
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if ((t->options & CTX_PAINT_CURVE) == 0) {
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if (t->orient_matrix_is_set == false) {
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t->orient_matrix_is_set = true;
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t->orientation.unset = V3D_ORIENT_VIEW;
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copy_m3_m4(t->orient_matrix, t->viewinv);
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normalize_m3(t->orient_matrix);
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negate_m3(t->orient_matrix);
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}
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}
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t->orient_axis = 2;
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}
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/* Used by Transform Rotation and Transform Normal Rotation */
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@@ -4692,16 +4678,6 @@ static void initNormalRotation(TransInfo *t)
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storeCustomLNorValue(tc, bm);
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}
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if (t->orient_matrix_is_set == false) {
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t->orient_matrix_is_set = true;
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t->orientation.unset = V3D_ORIENT_VIEW;
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copy_m3_m4(t->orient_matrix, t->viewinv);
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normalize_m3(t->orient_matrix);
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negate_m3(t->orient_matrix);
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}
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t->orient_axis = 2;
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}
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/* Works by getting custom normal from clnor_data, transform, then store */
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@@ -1342,6 +1342,10 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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/* Leave 't->orient_matrix_is_set' to false,
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* so we overwrite it when we have a useful value. */
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/* Default to rotate on the Z axis. */
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t->orient_axis = 2;
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t->orient_axis_ortho = 1;
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/* if there's an event, we're modal */
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if (event) {
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t->flag |= T_MODAL;
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@@ -483,6 +483,20 @@ void initTransformOrientation(bContext *C, TransInfo *t)
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}
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break;
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}
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if (t->orient_matrix_is_set == false) {
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t->orient_matrix_is_set = true;
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if (t->flag & T_MODAL) {
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/* Rotate for example defaults to operating on the view plane. */
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t->orientation.unset = V3D_ORIENT_VIEW;
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copy_m3_m4(t->orient_matrix, t->viewinv);
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normalize_m3(t->orient_matrix);
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}
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else {
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copy_m3_m3(t->orient_matrix, t->spacemtx);
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}
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negate_m3(t->orient_matrix);
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}
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}
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/**
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