Transform: fix redo rotate adjusting orientation

Regression in recent update.
Also de-duplicate orientation matrix initialization.
This commit is contained in:
2019-02-28 02:30:26 +11:00
parent 4cd7dc6860
commit 03da3b6593
3 changed files with 22 additions and 28 deletions

View File

@@ -2226,8 +2226,10 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
* so use the orientation in the constraint if set */
/* Use 'orient_matrix' instead. */
if (orientation != V3D_ORIENT_CUSTOM_MATRIX) {
RNA_property_enum_set(op->ptr, prop, orientation);
if (t->flag & T_MODAL) {
if (orientation != V3D_ORIENT_CUSTOM_MATRIX) {
RNA_property_enum_set(op->ptr, prop, orientation);
}
}
}
@@ -3459,10 +3461,6 @@ static void initShear(TransInfo *t)
t->orient_axis = 2;
t->orient_axis_ortho = 1;
}
if (t->orient_matrix_is_set == false) {
t->orient_matrix_is_set = true;
copy_m3_m3(t->orient_matrix, t->spacemtx);
}
initShear_mouseInputMode(t);
@@ -4166,18 +4164,6 @@ static void initRotation(TransInfo *t)
if (t->flag & T_2D_EDIT)
t->flag |= T_NO_CONSTRAINT;
if ((t->options & CTX_PAINT_CURVE) == 0) {
if (t->orient_matrix_is_set == false) {
t->orient_matrix_is_set = true;
t->orientation.unset = V3D_ORIENT_VIEW;
copy_m3_m4(t->orient_matrix, t->viewinv);
normalize_m3(t->orient_matrix);
negate_m3(t->orient_matrix);
}
}
t->orient_axis = 2;
}
/* Used by Transform Rotation and Transform Normal Rotation */
@@ -4692,16 +4678,6 @@ static void initNormalRotation(TransInfo *t)
storeCustomLNorValue(tc, bm);
}
if (t->orient_matrix_is_set == false) {
t->orient_matrix_is_set = true;
t->orientation.unset = V3D_ORIENT_VIEW;
copy_m3_m4(t->orient_matrix, t->viewinv);
normalize_m3(t->orient_matrix);
negate_m3(t->orient_matrix);
}
t->orient_axis = 2;
}
/* Works by getting custom normal from clnor_data, transform, then store */

View File

@@ -1342,6 +1342,10 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
/* Leave 't->orient_matrix_is_set' to false,
* so we overwrite it when we have a useful value. */
/* Default to rotate on the Z axis. */
t->orient_axis = 2;
t->orient_axis_ortho = 1;
/* if there's an event, we're modal */
if (event) {
t->flag |= T_MODAL;

View File

@@ -483,6 +483,20 @@ void initTransformOrientation(bContext *C, TransInfo *t)
}
break;
}
if (t->orient_matrix_is_set == false) {
t->orient_matrix_is_set = true;
if (t->flag & T_MODAL) {
/* Rotate for example defaults to operating on the view plane. */
t->orientation.unset = V3D_ORIENT_VIEW;
copy_m3_m4(t->orient_matrix, t->viewinv);
normalize_m3(t->orient_matrix);
}
else {
copy_m3_m3(t->orient_matrix, t->spacemtx);
}
negate_m3(t->orient_matrix);
}
}
/**