BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune).
On a scene change the SCA_JoystickManager gets destroyed which in turn means all of it's joystick instances are released. Since SCA_PythonJoystick was just using a borrowed reference, this allowed the joystick to be freed. Now the joystick's refcount is incremented so that the SCA_PythonJoystick's joystick reference will survive across scene changes.
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@@ -1428,15 +1428,15 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
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PyObject* joylist = PyList_New(JOYINDEX_MAX);
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SCA_JoystickManager* joyevent = (SCA_JoystickManager*)gp_KetsjiScene->GetLogicManager()->FindEventManager(SCA_EventManager::JOY_EVENTMGR);
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for (int i=0; i<JOYINDEX_MAX; ++i) {
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SCA_Joystick* joy = joyevent->GetJoystickDevice(i);
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SCA_Joystick* joy = SCA_Joystick::GetInstance(i);
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if (joy && joy->Connected()) {
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gp_PythonJoysticks[i] = new SCA_PythonJoystick(joy);
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PyObject* tmp = gp_PythonJoysticks[i]->NewProxy(true);
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Py_INCREF(tmp);
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PyList_SET_ITEM(joylist, i, tmp);
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} else {
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joy->ReleaseInstance();
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Py_INCREF(Py_None);
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PyList_SET_ITEM(joylist, i, Py_None);
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}
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