Partial cleanup of timing system, with some guidance from Joshua:

* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
This commit is contained in:
2010-06-27 05:39:55 +00:00
parent ea4e5a08cd
commit 03fa4bb999
22 changed files with 57 additions and 56 deletions

View File

@@ -39,13 +39,14 @@
#include "BLI_edgehash.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_deform.h"
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BKE_deform.h"
#include "MEM_guardedalloc.h"
@@ -682,7 +683,7 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
timestep= psys_get_timestep(&sim);
//if(part->flag & PART_GLOB_TIME)
cfra=bsystem_time(scene, 0,(float)scene->r.cfra,0.0);
cfra= BKE_curframe(scene);
//else
// cfra=bsystem_time(scene, ob,(float)scene->r.cfra,0.0);