GPUState: Add more barrier types
This will be useful when compute shader will be used more. Refer to the opengl documentation for their meaning. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glMemoryBarrier.xhtml
This commit is contained in:
@@ -124,11 +124,20 @@ static inline GLbitfield to_gl(eGPUBarrier barrier_bits)
|
||||
if (barrier_bits & GPU_BARRIER_SHADER_IMAGE_ACCESS) {
|
||||
barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
|
||||
}
|
||||
if (barrier_bits & GPU_BARRIER_SHADER_STORAGE) {
|
||||
barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
|
||||
}
|
||||
if (barrier_bits & GPU_BARRIER_TEXTURE_FETCH) {
|
||||
barrier |= GL_TEXTURE_FETCH_BARRIER_BIT;
|
||||
}
|
||||
if (barrier_bits & GPU_BARRIER_SHADER_STORAGE) {
|
||||
barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
|
||||
if (barrier_bits & GPU_BARRIER_TEXTURE_UPDATE) {
|
||||
barrier |= GL_TEXTURE_UPDATE_BARRIER_BIT;
|
||||
}
|
||||
if (barrier_bits & GPU_BARRIER_COMMAND) {
|
||||
barrier |= GL_COMMAND_BARRIER_BIT;
|
||||
}
|
||||
if (barrier_bits & GPU_BARRIER_FRAMEBUFFER) {
|
||||
barrier |= GL_FRAMEBUFFER_BARRIER_BIT;
|
||||
}
|
||||
if (barrier_bits & GPU_BARRIER_VERTEX_ATTRIB_ARRAY) {
|
||||
barrier |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
|
||||
|
||||
Reference in New Issue
Block a user