misc changes to unterface & undo

- operator strings were doing undo pushes (in fileselector text for example), this is dumb since the operators themselves handle undo.
- interface code checks rna props are arrays rather then checking the array length.
- disable properties window pin undoing.
- sequencer refresh was calling undo, disable since this is clearnign global data not handled by undo.
- added commented out code for drawing mesh vertex index/key index, useful for debugging shapekey - hook issyes.
This commit is contained in:
2011-08-18 19:07:37 +00:00
parent 238955070b
commit 042d4d3509
5 changed files with 51 additions and 25 deletions

View File

@@ -710,6 +710,27 @@ int uiButActiveOnly(const bContext *C, uiBlock *block, uiBut *but)
return 1;
}
/* use to check if we need to disable undo, but dont make any changes
* returns FALSE if undo needs to be disabled. */
static int ui_but_is_rna_undo(uiBut *but)
{
if(but->rnapoin.id.data) {
/* avoid undo push for buttons who's ID are screen or wm level
* we could disable undo for buttons with no ID too but may have
* unforseen conciquences, so best check for ID's we _know_ are not
* handled by undo - campbell */
ID *id= but->rnapoin.id.data;
if(ELEM(GS(id->name), ID_SCR, ID_WM)) {
return FALSE;
}
else {
return TRUE;
}
}
return TRUE;
}
/* assigns automatic keybindings to menu items for fast access
* (underline key in menu) */
static void ui_menu_block_set_keyaccels(uiBlock *block)
@@ -1245,12 +1266,14 @@ int ui_is_but_float(uiBut *but)
int ui_is_but_unit(uiBut *but)
{
Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
int unit_type= uiButGetUnitType(but);
const int unit_type= uiButGetUnitType(but);
Scene *scene; /* avoid getting the scene on non unit buttons */
if(unit_type == PROP_UNIT_NONE)
return 0;
scene= CTX_data_scene((bContext *)but->block->evil_C);
#if 1 // removed so angle buttons get correct snapping
if (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION)
return 0;
@@ -1293,19 +1316,19 @@ double ui_get_but_val(uiBut *but)
switch(RNA_property_type(prop)) {
case PROP_BOOLEAN:
if(RNA_property_array_length(&but->rnapoin, prop))
if(RNA_property_array_check(prop))
value= RNA_property_boolean_get_index(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_boolean_get(&but->rnapoin, prop);
break;
case PROP_INT:
if(RNA_property_array_length(&but->rnapoin, prop))
if(RNA_property_array_check(prop))
value= RNA_property_int_get_index(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_int_get(&but->rnapoin, prop);
break;
case PROP_FLOAT:
if(RNA_property_array_length(&but->rnapoin, prop))
if(RNA_property_array_check(prop))
value= RNA_property_float_get_index(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_float_get(&but->rnapoin, prop);
@@ -2506,12 +2529,10 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, const char *str,
static uiBut *ui_def_but_rna(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip)
{
const PropertyType proptype= RNA_property_type(prop);
uiBut *but;
PropertyType proptype;
int freestr= 0, icon= 0;
proptype= RNA_property_type(prop);
/* use rna values if parameters are not specified */
if(!str) {
if(type == MENU && proptype == PROP_ENUM) {
@@ -2636,20 +2657,14 @@ static uiBut *ui_def_but_rna(uiBlock *block, int type, int retval, const char *s
UI_DEF_BUT_RNA_DISABLE(but);
}
/* avoid undo push for buttons who's ID are screen or wm level
* we could disable undo for buttons with no ID too but but may have
* unforseen conciquences, so best check for ID's we _know_ are not
* handled by undo - campbell */
if (but->flag & UI_BUT_UNDO) {
ID *id= ptr->id.data;
if(id && ELEM(GS(id->name), ID_SCR, ID_WM)) {
but->flag &= ~UI_BUT_UNDO;
}
if (but->flag & UI_BUT_UNDO && (ui_but_is_rna_undo(but) == FALSE)) {
but->flag &= ~UI_BUT_UNDO;
}
/* If this button uses units, calculate the step from this */
if(ui_is_but_unit(but))
if((proptype == PROP_FLOAT) && ui_is_but_unit(but)) {
but->a1= ui_get_but_step_unit(but, but->a1);
}
if(freestr)
MEM_freeN((void *)str);
@@ -2693,6 +2708,7 @@ static uiBut *ui_def_but_operator(uiBlock *block, int type, const char *opname,
but= ui_def_but(block, type, -1, str, x1, y1, x2, y2, NULL, 0, 0, 0, 0, tip);
but->optype= ot;
but->opcontext= opcontext;
but->flag &= ~UI_BUT_UNDO; /* no need for ui_but_is_undo(), we never need undo here */
if(!ot) {
but->flag |= UI_BUT_DISABLED;
@@ -2722,6 +2738,7 @@ static uiBut *ui_def_but_operator_text(uiBlock *block, int type, const char *opn
but= ui_def_but(block, type, -1, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
but->optype= ot;
but->opcontext= opcontext;
but->flag &= ~UI_BUT_UNDO; /* no need for ui_but_is_undo(), we never need undo here */
if(!ot) {
but->flag |= UI_BUT_DISABLED;