Added getExactTypeName() method.
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@@ -791,6 +791,10 @@ protected:
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unsigned _bFrsMaterialIndex;
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public:
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/*! Returns the string "FEdgeSharp" . */
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virtual string getExactTypeName() const {
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return "FEdgeSharp";
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}
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/*! Default constructor. */
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inline FEdgeSharp() : FEdge(){
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_aFrsMaterialIndex = _bFrsMaterialIndex = 0;
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@@ -867,6 +871,10 @@ protected:
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void * _Face; // In case of exact silhouette, Face is the WFace crossed by Fedge
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// NON GERE PAR LE COPY CONSTRUCTEUR
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public:
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/*! Returns the string "FEdgeSmooth" . */
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virtual string getExactTypeName() const {
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return "FEdgeSmooth";
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}
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/*! Default constructor. */
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inline FEdgeSmooth() : FEdge(){
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_Face=0;
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