Improved exiting retopo paint; clicking on either of the retopo toggles in editmode will popup a question to check whether retopo paint should be applied or canceled.
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@@ -1683,7 +1683,8 @@ void exit_editmode(int flag) /* freedata==0 at render, 1= freedata, 2= do undo b
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/* temporal */
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countall();
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retopo_end_okee();
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if(retopo_mesh_paint_check())
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retopo_end_okee();
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if(G.totvert>MESH_MAX_VERTS) {
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error("Too many vertices");
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