Sculpt: Split original normal into original normal and plane
This allows to create different effects with some brushes that use the sculpt plane. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5818
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@@ -406,7 +406,7 @@ typedef enum eBrushFlags {
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BRUSH_SIZE_PRESSURE = (1 << 3),
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BRUSH_JITTER_PRESSURE = (1 << 4),
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BRUSH_SPACING_PRESSURE = (1 << 5),
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BRUSH_FLAG_UNUSED_6 = (1 << 6), /* cleared */
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BRUSH_ORIGINAL_PLANE = (1 << 6),
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BRUSH_GRAB_ACTIVE_VERTEX = (1 << 7),
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BRUSH_ANCHORED = (1 << 8),
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BRUSH_DIR_IN = (1 << 9),
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