Sculpt: Split original normal into original normal and plane

This allows to create different effects with some brushes that use the sculpt plane.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5818
This commit is contained in:
2019-09-17 16:07:14 +02:00
parent b962aca800
commit 04843d1572
5 changed files with 26 additions and 5 deletions

View File

@@ -1978,6 +1978,14 @@ static void rna_def_brush(BlenderRNA *brna)
"When locked keep using normal of surface where stroke was initiated");
RNA_def_property_update(prop, 0, "rna_Brush_update");
prop = RNA_def_property(srna, "use_original_plane", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_ORIGINAL_PLANE);
RNA_def_property_ui_text(
prop,
"Original Plane",
"When locked keep using the plane origin of surface where stroke was initiated");
RNA_def_property_update(prop, 0, "rna_Brush_update");
prop = RNA_def_property(srna, "use_automasking_topology", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "automasking_flags", BRUSH_AUTOMASKING_TOPOLOGY);
RNA_def_property_ui_text(prop,