Setting ignore_deprecation_warnings as 1 by default in GamePlayer
(in the embed BGE it is still 0)
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@@ -530,7 +530,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
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bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DISPLAY_LISTS) != 0);
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bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
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bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
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if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
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m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0);
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