Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts
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@@ -23,6 +23,7 @@ from mathutils import *
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### Utility Functions
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### Utility Functions
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def hasIKConstraint(pose_bone):
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def hasIKConstraint(pose_bone):
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#utility function / predicate, returns True if given bone has IK constraint
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#utility function / predicate, returns True if given bone has IK constraint
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return ("IK" in [constraint.type for constraint in pose_bone.constraints])
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return ("IK" in [constraint.type for constraint in pose_bone.constraints])
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@@ -40,6 +41,7 @@ def getConsObj(bone):
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cons_obj = bone
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cons_obj = bone
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return cons_obj
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return cons_obj
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def consObjToBone(cons_obj):
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def consObjToBone(cons_obj):
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if cons_obj.name[-3:] == "Org":
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if cons_obj.name[-3:] == "Org":
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return cons_obj.name[:-3]
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return cons_obj.name[:-3]
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@@ -74,6 +76,7 @@ def removeConstraint(m_constraint, cons_obj):
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def updateConstraint(self, context):
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def updateConstraint(self, context):
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setConstraint(self)
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setConstraint(self)
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def updateConstraintBoneType(m_constraint, context):
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def updateConstraintBoneType(m_constraint, context):
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#If the constraint exists, we need to remove it
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#If the constraint exists, we need to remove it
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#from the old bone
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#from the old bone
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@@ -160,5 +163,11 @@ def setConstraint(m_constraint):
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real_constraint.use_min_y = True
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real_constraint.use_min_y = True
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real_constraint.use_min_z = True
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real_constraint.use_min_z = True
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if m_constraint.type == "distance" and m_constraint.constrained_boneB:
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real_constraint.owner_space = "WORLD"
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real_constraint.target = getConsObj(bones[m_constraint.constrained_boneB])
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real_constraint.limit_mode = "LIMITDIST_ONSURFACE"
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real_constraint.distance = m_constraint.targetDist
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# active check
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# active check
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real_constraint.mute = not m_constraint.active
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real_constraint.mute = not m_constraint.active
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@@ -200,7 +200,7 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
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for t in range(s_frame, e_frame):
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for t in range(s_frame, e_frame):
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scene.frame_set(t)
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scene.frame_set(t)
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end_bone = end_bones[root]
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end_bone = end_bones[root]
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end_bone.location = Vector((0,0,0))
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end_bone.location = Vector((0, 0, 0))
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end_bone.keyframe_insert("location")
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end_bone.keyframe_insert("location")
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bakeTransform(end_bone)
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bakeTransform(end_bone)
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@@ -369,7 +369,7 @@ def totalRetarget():
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turnOffIK(enduser_obj)
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turnOffIK(enduser_obj)
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inter_obj, inter_arm = createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene)
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inter_obj, inter_arm = createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene)
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retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
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retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
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stride_bone = copyTranslation(performer_obj, enduser_obj, ["RightFoot", "LeftFoot"], bonemap, bonemapr, root, s_frame, e_frame, scene,enduser_obj_mat)
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stride_bone = copyTranslation(performer_obj, enduser_obj, ["RightFoot", "LeftFoot"], bonemap, bonemapr, root, s_frame, e_frame, scene, enduser_obj_mat)
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IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene)
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IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene)
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restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
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restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.mode_set(mode='OBJECT')
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