SceneRenderLayer > SceneLayer: Convert material_override
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@@ -111,8 +111,6 @@ typedef struct RenderLayer {
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unsigned int lay, lay_zmask;
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int layflag, passflag, pass_xor;
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struct Material *mat_override;
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/* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment.
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* If they are really required they should be in RenderView instead */
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@@ -179,7 +179,6 @@ typedef struct ShadeInput {
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unsigned int lay;
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int layflag, passflag, combinedflag;
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short object_pass_index;
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struct Material *mat_override;
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#ifdef RE_RAYCOUNTER
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RayCounter raycounter;
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