SceneRenderLayer > SceneLayer: Convert material_override

This commit is contained in:
Dalai Felinto
2017-11-15 11:44:36 -02:00
parent f15c63b0c2
commit 05306d9766
16 changed files with 13 additions and 32 deletions

View File

@@ -111,8 +111,6 @@ typedef struct RenderLayer {
unsigned int lay, lay_zmask;
int layflag, passflag, pass_xor;
struct Material *mat_override;
/* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment.
* If they are really required they should be in RenderView instead */

View File

@@ -179,7 +179,6 @@ typedef struct ShadeInput {
unsigned int lay;
int layflag, passflag, combinedflag;
short object_pass_index;
struct Material *mat_override;
#ifdef RE_RAYCOUNTER
RayCounter raycounter;