corrected text for mesh.rename*Layer and added note for mesh.active*Layer
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@@ -768,12 +768,14 @@ class Mesh:
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@type texMesh: Mesh or None
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@ivar key: The L{Key<Key.Key>} object containing the keyframes for this mesh, if any.
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@type key: Key or None
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@ivar activeUVLayer: The mesh's active UV/Image layer. None if there is no UV/Image layers.
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B{Note}: After setting this value, call L{update} so the result can be seen the the 3d view.
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@type activeUVLayer: string
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@ivar activeColorLayer: The mesh's active Vertex Color layer. None if there is no UV/Image layers.
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@type activeColorLayer: string
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B{Note}: After setting this value, call L{update} so the result can be seen the the 3d view.
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@type activeColorLayer: string
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@ivar multires: The mesh has multires data, set True to add multires data.
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Will throw an exception if the mesh has shape keys; use L{key} to test.
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@type multires: bool
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@@ -1085,7 +1087,7 @@ class Mesh:
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def renameUVLayer(name, newname):
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"""
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Removes the active UV/Image layer.
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Renames the UV layer called name to newname.
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@type name: string
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@param name: The UV layer to rename.
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@type newname: string
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@@ -1094,7 +1096,7 @@ class Mesh:
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def renameColorLayer(name, newname):
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"""
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Removes the active Vertex Color layer.
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Renames the color layer called name to newname.
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@type name: string
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@param name: The Color layer to rename.
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@type newname: string
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