BPython:
- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols. This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on: http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html - sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192. Was only FILE_MAXFILE, a mistake; - Image: added .setFilename(), contributed by Campbell Barton; - Camera: added camera.get/setScale for the new param added by Ton for ortho cameras. Requested by Jean-Michel Soler for the Texture Baker script; - related doc updates.
This commit is contained in:
@@ -15,8 +15,8 @@ The Blender Python API Reference
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- L{Bone}
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- L{NLA}
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- L{BGL}
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- L{Camera}
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- L{Curve}
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- L{Camera} (*)
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- L{Curve} (*)
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- L{Draw}
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- L{Effect}
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- L{Image} (*)
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@@ -25,11 +25,11 @@ The Blender Python API Reference
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- L{Lattice}
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- L{Library}
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- L{Material}
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- L{Mathutils}
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- L{Mathutils} (*)
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- L{Metaball}
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- L{NMesh}
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- L{NMesh} (*)
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- L{Noise}
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- L{Object}
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- L{Object} (*)
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- L{Registry}
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- L{Scene}
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- L{Radio}
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@@ -3,7 +3,7 @@
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"""
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The Blender.Camera submodule.
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B{New}: scriptLink methods: L{Camera.getScriptLinks}, ...
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B{New}: L{Camera.getScale}, L{Camera.setScale} for ortho cameras.
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Camera Data
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===========
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@@ -14,7 +14,7 @@ Example::
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from Blender import Camera, Object, Scene
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c = Camera.New('ortho') # create new ortho camera data
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c.lens = 35.0 # set lens value
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c.scale = 6.0 # set scale value
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cur = Scene.getCurrent() # get current scene
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ob = Object.New('Camera') # make camera object
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ob.link(c) # link camera data with this object
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@@ -52,7 +52,10 @@ class Camera:
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@cvar name: The Camera Data name.
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@cvar type: The Camera type: 'persp':0 or 'ortho':1.
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@cvar mode: The mode flags: B{or'ed value}: 'showLimits':1, 'showMist':2.
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@cvar lens: The lens value in [1.0, 250.0].
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@cvar lens: The lens value in [1.0, 250.0], only relevant to *persp*
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cameras.
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@cvar scale: The scale value in [0.01, 1000.00], only relevant to *ortho*
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cameras.
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@cvar clipStart: The clip start value in [0.0, 100.0].
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@cvar clipEnd: The clip end value in [1.0, 5000.0].
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@cvar drawSize: The draw size value in [0.1, 10.0].
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@@ -133,6 +136,7 @@ class Camera:
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"""
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Get the lens value.
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@rtype: float
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@warn: lens is only relevant for perspective (L{getType}) cameras.
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"""
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def setLens(lens):
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@@ -140,6 +144,22 @@ class Camera:
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Set the lens value.
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@type lens: float
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@param lens: The new lens value.
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@warn: lens is only relevant for perspective (L{getType}) cameras.
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"""
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def getScale():
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"""
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Get the scale value.
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@rtype: float
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@warn: scale is only relevant for ortho (L{getType}) cameras.
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"""
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def setScale(scale):
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"""
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Set the scale value.
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@type scale: float
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@param scale: The new scale value in [0.01, 1000.00].
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@warn: scale is only relevant for ortho (L{getType}) cameras.
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"""
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def getClipStart():
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@@ -6,7 +6,7 @@ The Blender.Image submodule.
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Image
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=====
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B{New}: L{Image.glLoad}, L{Image.glFree}.
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B{New}: L{Image.setFilename}.
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This module provides access to B{Image} objects in Blender.
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@@ -155,6 +155,15 @@ class Image:
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@param name: The new name.
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"""
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def setFilename(name):
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"""
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Change the filename of this Image object.
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@type name: string
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@param name: The new full filename.
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@warn: use this with caution and note that the filename is truncated if
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larger than 160 characters.
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"""
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def setXRep(xrep):
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"""
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Texture tiling: set the number of x repetitions for this Image.
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@@ -3,7 +3,8 @@
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"""
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The Blender.NMesh submodule.
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B{New}: L{NMesh.getMaterials}, L{NMesh.setMaterials}.
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B{New}: edges class (L{NMEdge}) and nmesh methods (L{NMesh.addEdge},
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L{NMesh.addEdgesData}, etc.); new optional arguments to L{NMesh.update}.
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Mesh Data
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=========
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@@ -13,8 +14,11 @@ This module provides access to B{Mesh Data} objects in Blender.
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Example::
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import Blender
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from Blender import NMesh, Material
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#
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from Blender import NMesh, Material, Window
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editmode = Window.EditMode() # are we in edit mode? If so ...
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if editmode: Window.EditMode(0) # leave edit mode before getting the mesh
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me = NMesh.GetRaw("Plane") # get the mesh data called "Plane"
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if not me.materials: # if there are no materials ...
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@@ -30,6 +34,8 @@ Example::
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v.co[2] *= 2.5
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me.update() # update the real mesh in Blender
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if editmode: Window.EditMode(1) # optional, just being nice
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@type Modes: readonly dictionary
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@type FaceFlags: readonly dictionary
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@type FaceModes: readonly dictionary
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@@ -532,16 +538,28 @@ class NMesh:
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add them.
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"""
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def update(recalc_normals = 0, store_edges = 0):
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def update(recalc_normals = 0, store_edges = 0, vertex_shade = 0):
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"""
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Update the mesh in Blender. The changes made are put back to the mesh in
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Blender, if available, or put in a newly created mesh object if this NMesh
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wasn't already linked to one.
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@type recalc_normals: int
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@param recalc_normals: If given and equal to 1, the vertex normals are
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recalculated.
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@type store_edges: int
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@param store_edges: if not 0, then edge data are stored.
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@type recalc_normals: int (bool)
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@param recalc_normals: if nonzero the vertex normals are recalculated.
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@type store_edges: int (bool)
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@param store_edges: if nonzero, then edge data is stored.
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@type vertex_shade: int (bool)
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@param vertex_shade: if nonzero vertices are colored based on the
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current lighting setup. To use it, be out of edit mode or else
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an error will be returned.
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@warn: edit mesh and normal mesh are two different structures in Blender,
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synchronized upon leaving or entering edit mode. Always remember to
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leave edit mode (L{Window.EditMode}) before calling this update
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method, or your changes will be lost. Even better: for the same reason
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programmers should leave EditMode B{before} getting a mesh, or changes
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made to the editmesh in Blender may not be visible to your script
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(check the example at the top of NMesh module doc).
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@note: this method also redraws the 3d view and -- if 'vertex_shade' is
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nonzero -- the edit buttons window.
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@note: if your mesh disappears after it's updated, try
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L{Object.Object.makeDisplayList}. 'Subsurf' meshes (see L{getMode},
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L{setMode}) need their display lists updated, too.
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@@ -186,16 +186,16 @@ class Object:
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other value, or no value at all will update the scene hierarchy.
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"""
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def getData(only_name = False):
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def getData(name_only = False):
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"""
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Returns the Datablock object (new: or just its name) containing the
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object's data. For example the Mesh, Lamp or the Camera.
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@type only_name: bool
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@param only_name: if True on nonzero, only the name of the data object
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@type name_only: bool
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@param name_only: if True on nonzero, only the name of the data object
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is returned.
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@rtype: Object type specific or string
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@return: Depending on the type of the Object, it returns a specific object
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for the data requested. If only_name is True, it returns a string.
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for the data requested. If name_only is True, it returns a string.
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"""
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def getDeltaLocation():
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