bugfix: #1322 minor tweaks to the documentation for Draw module.
Blender.Draw.Button() was not showing up. Seems to be an epydoc issue with Button() being both a module method and the name of a class. I changed Button to Button_ and added a usage note. Yes, this is lame.
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		@@ -124,9 +124,11 @@ def Create(value):
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  @return: The Button created.
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  """
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def Button(name, event, x, y, width, height, tooltip = None):
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def Button_(name, event, x, y, width, height, tooltip = None):
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  """
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  Create a new (push) Button object.
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  Create a new (push) Button object.  Please note there is no '_' character at the end of 'Button'.
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  This is due to a bug in our doc generation program.  Use Button(....) instead.
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  And stop laughing.
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  @type name: string
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  @param name: The string to display on the button.
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  @type event: int
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@@ -363,8 +365,7 @@ def Scrollbar(event, x, y, width, height, initial, min, max, realtime = 1,
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  @return: The Button created.
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  """
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def Number(name, event, x, y, width, height, initial, min, max, realtime = 1,
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           tooltip = None):
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def Number(name, event, x, y, width, height, initial, min, max, tooltip = None):
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  """
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  Create a new Number Button object.
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  @type name: string
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@@ -386,9 +387,6 @@ def Number(name, event, x, y, width, height, initial, min, max, realtime = 1,
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  @param initial:  The initial value.
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  @param min:  The minimum value.
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  @param max:  The maximum value.
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  @type realtime: int
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  @param realtime: If non-zero (the default), the slider will emit events as
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      it is edited.
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  @type tooltip: string
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  @param tooltip: The button's tooltip (the string that appears when the mouse
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      is kept over the button).
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