Fix T54098: Crash existing /w dyntopo sculpt
Optionally don't remap indices for objects. Checking all objects parent's would reference a freed pointer while freeing all objects. In the case of dynamic topology there is no use in keeping track of hook/vertex-parent indices. Also disable this when creating meshes for undo storage since adding an undo step shouldn't be modifying other objects.
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@@ -904,7 +904,11 @@ static PyObject *bpy_bmesh_to_mesh(BPy_BMesh *self, PyObject *args)
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/* python won't ensure matching uv/mtex */
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BM_mesh_cd_validate(bm);
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BM_mesh_bm_to_me(bm, me, (&(struct BMeshToMeshParams){0}));
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BM_mesh_bm_to_me(
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bm, me,
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(&(struct BMeshToMeshParams){
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.calc_object_remap = true,
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}));
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/* we could have the user do this but if they forget blender can easy crash
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* since the references arrays for the objects derived meshes are now invalid */
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