Merged changes in the trunk up to revision 48893.
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt source/blender/blenloader/intern/readfile.c source/blender/editors/animation/anim_filter.c source/blender/makesrna/RNA_enum_types.h
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@@ -1335,18 +1335,10 @@ Game Types (bge.types)
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Rigid body physics allows the object to roll on collisions.
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.. note::
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This is not working with bullet physics yet.
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.. method:: disableRigidBody()
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Disables rigid body physics for this object.
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.. note::
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This is not working with bullet physics yet. The angular is removed but rigid body physics can still rotate it later.
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.. method:: setParent(parent, compound=True, ghost=True)
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Sets this object's parent.
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@@ -4222,6 +4214,10 @@ Game Types (bge.types)
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.. attribute:: projection_matrix
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This camera's 4x4 projection matrix.
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.. note::
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This is the identity matrix prior to rendering the first frame (any Python done on frame 1).
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:type: 4x4 Matrix [[float]]
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@@ -4233,7 +4229,7 @@ Game Types (bge.types)
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.. note::
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This matrix is regenerated every frame from the camera's position and orientation.
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This matrix is regenerated every frame from the camera's position and orientation. Also, this is the identity matrix prior to rendering the first frame (any Python done on frame 1).
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.. attribute:: camera_to_world
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