Merged changes in the trunk up to revision 48893.

Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_filter.c
source/blender/makesrna/RNA_enum_types.h
This commit is contained in:
2012-07-13 23:23:06 +00:00
621 changed files with 11525 additions and 6470 deletions

View File

@@ -1335,18 +1335,10 @@ Game Types (bge.types)
Rigid body physics allows the object to roll on collisions.
.. note::
This is not working with bullet physics yet.
.. method:: disableRigidBody()
Disables rigid body physics for this object.
.. note::
This is not working with bullet physics yet. The angular is removed but rigid body physics can still rotate it later.
.. method:: setParent(parent, compound=True, ghost=True)
Sets this object's parent.
@@ -4222,6 +4214,10 @@ Game Types (bge.types)
.. attribute:: projection_matrix
This camera's 4x4 projection matrix.
.. note::
This is the identity matrix prior to rendering the first frame (any Python done on frame 1).
:type: 4x4 Matrix [[float]]
@@ -4233,7 +4229,7 @@ Game Types (bge.types)
.. note::
This matrix is regenerated every frame from the camera's position and orientation.
This matrix is regenerated every frame from the camera's position and orientation. Also, this is the identity matrix prior to rendering the first frame (any Python done on frame 1).
.. attribute:: camera_to_world