Transform: Allow orientation change with custom matrix in modal
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@@ -996,7 +996,7 @@ void initSelectConstraint(TransInfo *t, bool force_global)
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else {
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if (t->orientation.index == 0) {
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t->orientation.index = 1;
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initTransformOrientation(t->context, t);
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initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
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}
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orientation = t->orientation.types[t->orientation.index];
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}
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