Merge branch 'master' into blender2.8
In addition to pack of conflicts listed below, also had to comment out particle part of new Alembic code... :/ Conflicts: intern/ghost/intern/GHOST_WindowWin32.cpp source/blender/blenkernel/BKE_effect.h source/blender/blenkernel/BKE_pointcache.h source/blender/blenkernel/intern/cloth.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/effect.c source/blender/blenkernel/intern/particle_system.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/rigidbody.c source/blender/blenkernel/intern/smoke.c source/blender/blenkernel/intern/softbody.c source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/gpu/intern/gpu_debug.c source/blender/makesdna/DNA_object_types.h source/blender/makesrna/intern/rna_particle.c
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@@ -3696,7 +3696,10 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
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return;
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}
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if (framenr!=sb->last_frame+1)
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/* try to read from cache */
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bool can_simulate = (framenr == sb->last_frame + 1);
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if (!can_simulate)
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return;
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softbody_update_positions(ob, sb, vertexCos, numVerts);
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