Fix T61965: Crash edit-mesh drawing w/ hidden faces

This commit is contained in:
2019-02-26 16:04:23 +11:00
parent 58a394073f
commit 06961515e4

View File

@@ -3382,8 +3382,8 @@ static void mesh_create_loops_lines(
if (!BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN) &&
bm_edge->l != NULL)
{
BMLoop *bm_loop1 = BM_vert_find_first_loop(bm_edge->v1);
BMLoop *bm_loop2 = BM_vert_find_first_loop(bm_edge->v2);
BMLoop *bm_loop1 = BM_vert_find_first_loop_visible(bm_edge->v1);
BMLoop *bm_loop2 = BM_vert_find_first_loop_visible(bm_edge->v2);
int v1 = BM_elem_index_get(bm_loop1);
int v2 = BM_elem_index_get(bm_loop2);
if (v1 > v2) {
@@ -3625,7 +3625,8 @@ static void mesh_create_edit_loops_points_lines(MeshRenderData *rdata, GPUIndexB
BMEdge *eed;
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
if (eed->l != NULL) {
BMLoop *l = BM_edge_find_first_loop_visible(eed);
if (l != NULL) {
int v1 = BM_elem_index_get(eed->l);
int v2 = BM_elem_index_get(eed->l->next);
GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
@@ -3638,7 +3639,7 @@ static void mesh_create_edit_loops_points_lines(MeshRenderData *rdata, GPUIndexB
BMVert *eve;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
BMLoop *l = BM_vert_find_first_loop(eve);
BMLoop *l = BM_vert_find_first_loop_visible(eve);
if (l != NULL) {
int v = BM_elem_index_get(l);
GPU_indexbuf_add_generic_vert(&elb_vert, v);