Fix T61965: Crash edit-mesh drawing w/ hidden faces
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@@ -3382,8 +3382,8 @@ static void mesh_create_loops_lines(
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if (!BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN) &&
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bm_edge->l != NULL)
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{
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BMLoop *bm_loop1 = BM_vert_find_first_loop(bm_edge->v1);
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BMLoop *bm_loop2 = BM_vert_find_first_loop(bm_edge->v2);
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BMLoop *bm_loop1 = BM_vert_find_first_loop_visible(bm_edge->v1);
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BMLoop *bm_loop2 = BM_vert_find_first_loop_visible(bm_edge->v2);
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int v1 = BM_elem_index_get(bm_loop1);
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int v2 = BM_elem_index_get(bm_loop2);
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if (v1 > v2) {
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@@ -3625,7 +3625,8 @@ static void mesh_create_edit_loops_points_lines(MeshRenderData *rdata, GPUIndexB
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BMEdge *eed;
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BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
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if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
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if (eed->l != NULL) {
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BMLoop *l = BM_edge_find_first_loop_visible(eed);
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if (l != NULL) {
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int v1 = BM_elem_index_get(eed->l);
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int v2 = BM_elem_index_get(eed->l->next);
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GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
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@@ -3638,7 +3639,7 @@ static void mesh_create_edit_loops_points_lines(MeshRenderData *rdata, GPUIndexB
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BMVert *eve;
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BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
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if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
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BMLoop *l = BM_vert_find_first_loop(eve);
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BMLoop *l = BM_vert_find_first_loop_visible(eve);
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if (l != NULL) {
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int v = BM_elem_index_get(l);
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GPU_indexbuf_add_generic_vert(&elb_vert, v);
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