Geometry Nodes: Mesh Island Node
This node is a field input that outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island. Authoring help from @hooglyboogly Differential Revision: https://developer.blender.org/D13504
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@@ -154,6 +154,7 @@ def mesh_node_items(context):
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yield NodeItem("GeometryNodeInputMeshEdgeVertices")
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yield NodeItem("GeometryNodeInputMeshFaceArea")
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yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
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yield NodeItem("GeometryNodeInputMeshIsland")
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yield NodeItem("GeometryNodeInputShadeSmooth")
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yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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