PyAPI: GPU: expose clip distances
Now you can get a shader that uses Clip Planes and set the number of Clip Distanes with `gpu.state.clip_distances_set(value)`.
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@@ -70,6 +70,12 @@ static const struct PyC_StringEnumItems pygpu_shader_builtin_items[] = {
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{0, NULL},
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};
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static const struct PyC_StringEnumItems pygpu_shader_config_items[] = {
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{GPU_SHADER_CFG_DEFAULT, "DEFAULT"},
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{GPU_SHADER_CFG_CLIPPED, "CLIPPED"},
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{0, NULL},
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};
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static int pygpu_shader_uniform_location_get(GPUShader *shader,
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const char *name,
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const char *error_prefix)
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@@ -711,29 +717,48 @@ static PyObject *pygpu_shader_unbind(BPyGPUShader *UNUSED(self))
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}
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PyDoc_STRVAR(pygpu_shader_from_builtin_doc,
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".. function:: from_builtin(pygpu_shader_name)\n"
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".. function:: from_builtin(shader_name, config='DEFAULT')\n"
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"\n"
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" Shaders that are embedded in the blender internal code.\n"
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" They all read the uniform ``mat4 ModelViewProjectionMatrix``,\n"
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" which can be edited by the :mod:`gpu.matrix` module.\n"
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" You can also choose a shader configuration that uses clip_planes by setting the "
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"``CLIPPED`` value to the config parameter. Note that in this case you also need to "
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"manually set the value of ``ModelMatrix``.\n"
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"\n"
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" For more details, you can check the shader code with the\n"
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" :func:`gpu.shader.code_from_builtin` function.\n"
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"\n"
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" :param pygpu_shader_name: One of these builtin shader names:\n"
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" :param shader_name: One of these builtin shader names:\n"
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"\n" PYDOC_BUILTIN_SHADER_LIST
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" :type pygpu_shader_name: str\n"
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" :type shader_name: str\n"
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" :param config: One of these types of shader configuration:\n"
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" - ``DEFAULT``\n"
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" - ``CLIPPED``\n"
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" :type config: str\n"
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" :return: Shader object corresponding to the given name.\n"
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" :rtype: :class:`bpy.types.GPUShader`\n");
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static PyObject *pygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
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static PyObject *pygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *args, PyObject *kwds)
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{
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BPYGPU_IS_INIT_OR_ERROR_OBJ;
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struct PyC_StringEnum pygpu_bultinshader = {pygpu_shader_builtin_items};
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if (!PyC_ParseStringEnum(arg, &pygpu_bultinshader)) {
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struct PyC_StringEnum pygpu_config = {pygpu_shader_config_items, GPU_SHADER_CFG_DEFAULT};
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static const char *_keywords[] = {"shader_name", "config", NULL};
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static _PyArg_Parser _parser = {"O&|$O&:from_builtin", _keywords, 0};
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if (!_PyArg_ParseTupleAndKeywordsFast(args,
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kwds,
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&_parser,
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PyC_ParseStringEnum,
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&pygpu_bultinshader,
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PyC_ParseStringEnum,
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&pygpu_config)) {
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return NULL;
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}
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GPUShader *shader = GPU_shader_get_builtin_shader(pygpu_bultinshader.value_found);
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GPUShader *shader = GPU_shader_get_builtin_shader_with_config(pygpu_bultinshader.value_found,
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pygpu_config.value_found);
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return BPyGPUShader_CreatePyObject(shader, true);
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}
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@@ -788,7 +813,7 @@ static struct PyMethodDef pygpu_shader_module__tp_methods[] = {
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{"unbind", (PyCFunction)pygpu_shader_unbind, METH_NOARGS, pygpu_shader_unbind_doc},
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{"from_builtin",
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(PyCFunction)pygpu_shader_from_builtin,
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METH_O,
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METH_VARARGS | METH_KEYWORDS,
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pygpu_shader_from_builtin_doc},
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{"code_from_builtin",
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(PyCFunction)pygpu_shader_code_from_builtin,
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