Fix crashing running read full sample layers operator.

This commit is contained in:
2010-10-31 11:51:10 +00:00
parent beb5f84991
commit 06abc862b0
3 changed files with 6 additions and 3 deletions

View File

@@ -220,7 +220,7 @@ void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress);
struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty);
/* do a full sample buffer compo */
void RE_MergeFullSample(struct Render *re, struct Scene *sce, struct bNodeTree *ntree);
void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree);
/* ancient stars function... go away! */
void RE_make_stars(struct Render *re, struct Scene *scenev3d, void (*initfunc)(void),