Fix crashing running read full sample layers operator.
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@@ -220,7 +220,7 @@ void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress);
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struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty);
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/* do a full sample buffer compo */
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void RE_MergeFullSample(struct Render *re, struct Scene *sce, struct bNodeTree *ntree);
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void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree);
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/* ancient stars function... go away! */
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void RE_make_stars(struct Render *re, struct Scene *scenev3d, void (*initfunc)(void),
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