transform snap bugfix: correctly ignore hidden elements when snapping to edit mode mesh
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		| @@ -814,7 +814,7 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta | |||||||
| 							{ | 							{ | ||||||
| 								efa = EM_get_face_for_index(index); | 								efa = EM_get_face_for_index(index); | ||||||
| 								 | 								 | ||||||
| 								if (efa && ((efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT))) | 								if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT))) | ||||||
| 								{ | 								{ | ||||||
| 									test = 0; | 									test = 0; | ||||||
| 								} | 								} | ||||||
| @@ -957,7 +957,7 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta | |||||||
| 							{ | 							{ | ||||||
| 								eve = EM_get_vert_for_index(index); | 								eve = EM_get_vert_for_index(index); | ||||||
| 								 | 								 | ||||||
| 								if (eve && eve->f & SELECT) | 								if (eve && (eve->h || (eve->f & SELECT))) | ||||||
| 								{ | 								{ | ||||||
| 									test = 0; | 									test = 0; | ||||||
| 								} | 								} | ||||||
| @@ -1050,7 +1050,7 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta | |||||||
| 							{ | 							{ | ||||||
| 								eed = EM_get_edge_for_index(index); | 								eed = EM_get_edge_for_index(index); | ||||||
| 								 | 								 | ||||||
| 								if (eed && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT))) | 								if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT))) | ||||||
| 								{ | 								{ | ||||||
| 									test = 0; | 									test = 0; | ||||||
| 								} | 								} | ||||||
|   | |||||||
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