soc-2008-mxcurioni: refactored Freestyle API to prepare for both rendering modes (OpenGL and Blender internal), applied a patch to allow CMake to be used for compilation.
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@@ -1630,14 +1630,13 @@ static void do_render_3d(Render *re)
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else
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RE_Database_FromScene(re, re->scene, 1);
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threaded_tile_processor(re);
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/* Freestyle */
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if( re->r.mode & R_EDGE_FRS ) {
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FRS_prepare(re);
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FRS_execute(re,1);
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}
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threaded_tile_processor(re);
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/* do left-over 3d post effects (flares) */
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if(re->flag & R_HALO)
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if(!re->test_break())
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@@ -2201,8 +2200,6 @@ static void do_render_composite_fields_blur_3d(Render *re)
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static void freestyleRender(Render *re)
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{
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float mat[4][4];
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// init render result
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RE_FreeRenderResult(re->result);
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re->result = new_render_result(re, &re->disprect, 0, RR_USEMEM);
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@@ -2215,13 +2212,16 @@ static void freestyleRender(Render *re)
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RE_Database_FromScene_Vectors(re, re->scene);
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else
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RE_Database_FromScene(re, re->scene, 1);
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// used to reobtain ogl context after RE_Database_FromScene call
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re->display_clear(re->result);
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// Freestyle initialization
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FRS_prepare(re);
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// run Freestyle
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re->i.starttime = PIL_check_seconds_timer();
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FRS_execute(re, 0);
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FRS_render_GL(re);
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re->i.lastframetime = PIL_check_seconds_timer()- re->i.starttime;
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re->stats_draw(&re->i);
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