soc-2008-mxcurioni: refactored Freestyle API to prepare for both rendering modes (OpenGL and Blender internal), applied a patch to allow CMake to be used for compilation.

This commit is contained in:
Maxime Curioni
2008-10-01 15:03:35 +00:00
parent 204f48c74e
commit 06d2d97605
7 changed files with 33 additions and 90 deletions

View File

@@ -24,7 +24,7 @@
#
# ***** END GPL LICENSE BLOCK *****
SUBDIRS(avi nodes blenkernel blenlib blenloader blenpluginapi imbuf imbuf/intern/cineon gpu makesdna python radiosity readblenfile render src yafray)
SUBDIRS(avi nodes blenkernel blenlib blenloader blenpluginapi imbuf imbuf/intern/cineon gpu makesdna python radiosity readblenfile render src yafray freestyle)
IF(WITH_INTERNATIONAL)
SUBDIRS(ftfont)

View File

@@ -9,7 +9,7 @@ extern "C" {
void FRS_initialize();
void FRS_prepare(Render* re);
void FRS_execute(Render* re, int render_in_layer);
void FRS_render_GL(Render* re);
#ifdef __cplusplus
}

View File

@@ -41,11 +41,10 @@ extern "C" {
if( controller == NULL )
controller = new Controller;
if( view == NULL )
if( view == NULL ) {
view = new AppGLWidget;
controller->setView(view);
controller->Clear();
}
if( strlen(style_module) == 0 ){
string path( pathconfig->getProjectDir() + Config::DIR_SEP + "style_modules" + Config::DIR_SEP + "contour.py" );
@@ -83,22 +82,17 @@ extern "C" {
view->_camera->setViewDirection(camDirection);
}
void FRS_load_mesh( Render *re ){
controller->LoadMesh(re);
}
void FRS_prepare(Render* re) {
FRS_initialize();
// init
FRS_initialize();
FRS_init_view(re);
FRS_init_camera(re);
controller->Clear();
FRS_load_mesh(re);
}
void FRS_render(Render* re, int render_in_layer) {
view->workingBuffer = GL_BACK;
// load mesh
controller->LoadMesh(re);
// add style module
cout << "Module: " << style_module << endl;
@@ -110,66 +104,15 @@ extern "C" {
// build strokes
controller->DrawStrokes();
// render final result
view->draw();
}
void FRS_execute(Render* re, int render_in_layer) {
void FRS_render_GL(Render* re) {
if(render_in_layer) {
// GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
// switch(status){
// case GL_FRAMEBUFFER_COMPLETE_EXT:
// cout << "CORRECT: GL_FRAMEBUFFER_COMPLETE" << endl;
// break;
// case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" << endl;
// break;
// case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" << endl;
// break;
// case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" << endl;
// break;
// case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" << endl;
// break;
// case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" << endl;
// break;
// case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" << endl;
// break;
// case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
// cout << "ERROR: GL_FRAMEBUFFER_UNSUPPORTED" << endl;
// break;
// }
RenderLayer *rl;
for(rl = (RenderLayer *)re->result->layers.first; rl; rl= rl->next)
if(rl->layflag & SCE_LAY_FRS)
break;
int p;
for(int j = 0; j < re->winy; j++) {
for(int i = 0; i < re->winx; i++){
p = 4*(j*re->winx + i);
rl->rectf[p] *= 0.6;
rl->rectf[p + 1] = 0.6 * rl->rectf[p + 1];
rl->rectf[p + 2] *= 0.6;
rl->rectf[p + 3] = 1.0;
}
}
} else {
// used to reobtain ogl context after RE_Database_FromScene call
re->display_clear(re->result);
cout << "Rendering Freestyle with OpenGL" << endl;
// render strokes
FRS_render(re, render_in_layer);
view->workingBuffer = GL_BACK;
view->draw();
// display result
RenderResult rres;
@@ -177,8 +120,6 @@ extern "C" {
view->readPixels(0, 0, re->winx, re->winy, AppGLWidget::RGBA, rres.rectf );
re->result->renlay = render_get_active_layer(re, re->result);
re->display_draw(re->result, NULL);
}
controller->CloseFile();
}

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@@ -35,6 +35,7 @@ SET(INC
../render/extern/include ../radiosity/extern/include
../makesdna ../../../intern/guardedalloc ../../../intern/bmfont ../imbuf ../include
${PYTHON_INC} ../../../extern/glew/include ../gpu
../freestyle ../freestyle/intern/python
)
IF(WITH_QUICKTIME)

View File

@@ -30,6 +30,7 @@ SET(INC
intern/include ../../../intern/guardedalloc ../blenlib ../makesdna
extern/include ../blenkernel ../radiosity/extern/include ../imbuf
../quicktime ../include ../../kernel/gen_messaging ../yafray ../blenloader
../freestyle
)
IF(WITH_OPENEXR)

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@@ -1630,14 +1630,13 @@ static void do_render_3d(Render *re)
else
RE_Database_FromScene(re, re->scene, 1);
threaded_tile_processor(re);
/* Freestyle */
if( re->r.mode & R_EDGE_FRS ) {
FRS_prepare(re);
FRS_execute(re,1);
}
threaded_tile_processor(re);
/* do left-over 3d post effects (flares) */
if(re->flag & R_HALO)
if(!re->test_break())
@@ -2201,8 +2200,6 @@ static void do_render_composite_fields_blur_3d(Render *re)
static void freestyleRender(Render *re)
{
float mat[4][4];
// init render result
RE_FreeRenderResult(re->result);
re->result = new_render_result(re, &re->disprect, 0, RR_USEMEM);
@@ -2216,12 +2213,15 @@ static void freestyleRender(Render *re)
else
RE_Database_FromScene(re, re->scene, 1);
// used to reobtain ogl context after RE_Database_FromScene call
re->display_clear(re->result);
// Freestyle initialization
FRS_prepare(re);
// run Freestyle
re->i.starttime = PIL_check_seconds_timer();
FRS_execute(re, 0);
FRS_render_GL(re);
re->i.lastframetime = PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);

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@@ -35,7 +35,7 @@ SET(INC
../../kernel/gen_system ../../../intern/SoundSystem ../readstreamglue
../quicktime ../../../intern/elbeem/extern
../../../intern/ghost ../../../intern/opennl/extern
../nodes ../../../extern/glew/include ../gpu
../nodes ../../../extern/glew/include ../gpu ../freestyle
${PYTHON_INC}
${SDL_INC}
)