UI: Small Tweaks to Modifier Layouts for Consistency

These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:

Renaming Options:
  - Build: "Start" -> "Start Frame"
  - Curve: "From Radius" -> "Size from Radius"
  - Screw: "Calc Order" -> "Calculate Order"
  - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"

Move Mode Toggle to Top & Expand:
  - Bevel, Boolean, Normal Edit, Subdivision

Use Columns for Tighter Spacing:
  - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
    Solidify, Warp, Weighted Normal, Wave

Misc:
  - Bevel: Set inactive properties for vertex bevel
  - Mesh Sequence Cache: Remove box for cache file
  - Skin: Don't align "Mark Loose" and "Clear Loose"
  - Array: Expand relative offset subpanel by default
  - Array: Move start cap, end cap to a new subpanel
  - Bevel: Move width type above width

Differential Revision: https://developer.blender.org/D8115
This commit is contained in:
2020-07-02 10:47:02 -04:00
parent fb0f0f4d79
commit 06de1bddae
18 changed files with 198 additions and 160 deletions

View File

@@ -713,6 +713,7 @@ static bool dependsOnNormals(ModifierData *UNUSED(md))
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
@@ -726,8 +727,9 @@ static void panel_draw(const bContext *C, Panel *panel)
uiItemR(layout, &ptr, "weight", 0, IFACE_("Weight"), ICON_NONE);
uiItemR(layout, &ptr, "thresh", 0, IFACE_("Threshold"), ICON_NONE);
uiItemR(layout, &ptr, "keep_sharp", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "face_influence", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, &ptr, "keep_sharp", 0, NULL, ICON_NONE);
uiItemR(col, &ptr, "face_influence", 0, NULL, ICON_NONE);
modifier_vgroup_ui(layout, &ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);