UI: Small Tweaks to Modifier Layouts for Consistency
These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:
Renaming Options:
- Build: "Start" -> "Start Frame"
- Curve: "From Radius" -> "Size from Radius"
- Screw: "Calc Order" -> "Calculate Order"
- Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"
Move Mode Toggle to Top & Expand:
- Bevel, Boolean, Normal Edit, Subdivision
Use Columns for Tighter Spacing:
- Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
Solidify, Warp, Weighted Normal, Wave
Misc:
- Bevel: Set inactive properties for vertex bevel
- Mesh Sequence Cache: Remove box for cache file
- Skin: Don't align "Mark Loose" and "Clear Loose"
- Array: Expand relative offset subpanel by default
- Array: Move start cap, end cap to a new subpanel
- Bevel: Move width type above width
Differential Revision: https://developer.blender.org/D8115
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@@ -713,6 +713,7 @@ static bool dependsOnNormals(ModifierData *UNUSED(md))
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static void panel_draw(const bContext *C, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA ptr;
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@@ -726,8 +727,9 @@ static void panel_draw(const bContext *C, Panel *panel)
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uiItemR(layout, &ptr, "weight", 0, IFACE_("Weight"), ICON_NONE);
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uiItemR(layout, &ptr, "thresh", 0, IFACE_("Threshold"), ICON_NONE);
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uiItemR(layout, &ptr, "keep_sharp", 0, NULL, ICON_NONE);
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uiItemR(layout, &ptr, "face_influence", 0, NULL, ICON_NONE);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, &ptr, "keep_sharp", 0, NULL, ICON_NONE);
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uiItemR(col, &ptr, "face_influence", 0, NULL, ICON_NONE);
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modifier_vgroup_ui(layout, &ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);
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