Merging r48196 through r48223 from trunk into soc-2011-tomato
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@@ -98,23 +98,42 @@ void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler
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int primary_channel = get_pixel_primary_channel(screenColor);
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float saturation = get_pixel_saturation(pixelColor, this->screenBalance, primary_channel);
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float screen_saturation = get_pixel_saturation(screenColor, this->screenBalance, primary_channel);
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if (saturation < 0) {
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if (pixelColor[primary_channel] > 1.0f) {
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/* overexposure doesn't happen on screen itself and usually happens
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* on light sources in the shot, this need to be checked separately
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* because saturation and falloff calculation is based on the fact
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* that pixels are not overexposured
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*/
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color[0] = 1.0f;
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}
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else if (saturation >= screen_saturation) {
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color[0] = 0.0f;
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}
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else {
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float distance = 1.0f - saturation / screen_saturation;
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float saturation = get_pixel_saturation(pixelColor, this->screenBalance, primary_channel);
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float screen_saturation = get_pixel_saturation(screenColor, this->screenBalance, primary_channel);
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color[0] = distance;
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if (saturation < 0) {
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/* means main channel of pixel is different from screen,
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* assume this is completely a foreground
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*/
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color[0] = 1.0f;
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}
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else if (saturation >= screen_saturation) {
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/* matched main channels and higher saturation on pixel
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* is treated as completely background
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*/
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color[0] = 0.0f;
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}
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else {
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/* nice alpha falloff on edges */
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float distance = 1.0f - saturation / screen_saturation;
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color[0] = distance;
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}
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}
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color[0] *= (1.0f - garbageValue[0]);
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/* apply garbage matte */
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color[0] = MIN2(color[0], 1.0f - garbageValue[0]);
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/* apply core matte */
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color[0] = MAX2(color[0], coreValue[0]);
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}
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