I had misspelled a macro name.
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@@ -369,7 +369,7 @@ static void restore_all_scene_cfra(LinkNode *storelist) {
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void start_game(void)
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void start_game(void)
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{
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{
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#if GAMEBLENDER == 1
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#if GAMEBLENDER == 1
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#ifndef NAN_NO_KETSJI
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#ifndef NO_KETSJI
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Scene *sc, *startscene = G.scene;
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Scene *sc, *startscene = G.scene;
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LinkNode *scene_cfra_store;
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LinkNode *scene_cfra_store;
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