UI: use same "Viewport Display" name for scene/object/material panels.
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@@ -215,7 +215,7 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
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class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
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bl_label = "Viewport"
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bl_label = "Viewport Display"
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bl_context = "material"
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bl_options = {'DEFAULT_CLOSED'}
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