BGE: Fix for [#34382] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle).
The BucketManager was assuming that all modified meshes were rendered when a render pass completed. However, materials that did not cast buffer shadows did not render during the shadow rendering step, and thus were never updated.
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		@@ -238,13 +238,21 @@ void RAS_BucketManager::Renderbuckets(
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	BucketList::iterator bit;
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	list<RAS_MeshSlot>::iterator mit;
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	for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end(); ++bit) {
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		// RAS_MaterialBucket *bucket = *bit;  /* UNUSED */
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		/* This (and the similar lines of code for the alpha buckets) is kind of a hacky fix for #34382. If we're
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		 * drawing shadows and the material doesn't cast shadows, then the mesh is still modified, so we don't want to
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		 * set MeshModified to false yet. This will happen correctly in the main render pass.
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		 */
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		if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !(*bit)->GetPolyMaterial()->CastsShadows())
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			continue;
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		for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
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			mit->m_mesh->SetMeshModified(false);
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		}
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	}
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	for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
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		// RAS_MaterialBucket* bucket = *bit;  /* UNUSED */
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		if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !(*bit)->GetPolyMaterial()->CastsShadows())
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			continue;
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		for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
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			mit->m_mesh->SetMeshModified(false);
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		}
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