Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore. * Don't show Script Category for Blender Internal nodes.
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@@ -87,7 +87,7 @@ void register_node_type_sh_hue_sat(void)
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sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
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node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
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node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out);
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node_type_size(&ntype, 150, 80, 250);
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node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
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node_type_exec(&ntype, NULL, NULL, node_shader_exec_hue_sat);
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node_type_gpu(&ntype, gpu_shader_hue_sat);
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