Fix #21545: geometry node front/back incorrectly depended on camera angle, can

actually be implemented simpler now.
This commit is contained in:
2010-04-06 10:24:57 +00:00
parent 2275b69ff8
commit 080c49d176
3 changed files with 2 additions and 18 deletions

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@@ -166,9 +166,6 @@ typedef struct ShadeInput
int depth; /* 1 or larger on raytrace shading */
int volume_depth; /* number of intersections through volumes */
/* stored copy of original face normal (facenor)
* before flipping. Used in Front/back output on geometry node */
float orignor[3];
/* for strand shading, normal at the surface */
float surfnor[3], surfdist;