Fix #21545: geometry node front/back incorrectly depended on camera angle, can
actually be implemented simpler now.
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@@ -166,9 +166,6 @@ typedef struct ShadeInput
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int depth; /* 1 or larger on raytrace shading */
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int volume_depth; /* number of intersections through volumes */
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/* stored copy of original face normal (facenor)
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* before flipping. Used in Front/back output on geometry node */
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float orignor[3];
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/* for strand shading, normal at the surface */
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float surfnor[3], surfdist;
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