More VC7 stack trashing fixes, vec3 ops performed on a vec2 (oh my!)
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@@ -129,10 +129,14 @@ static float *Vec3AddT(float *t, float *a, float *b) {
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static float *Vec2Add(float *ta, float *b) {
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ta[0]+= b[0];
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ta[1]+= b[1];
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ta[2]+= b[2];
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return ta;
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}
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static float *Vec2MulNT(float *t, float *a, float n) {
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t[0]= a[0]*n;
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t[1]= a[1]*n;
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return t;
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}
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static float *Vec3MulNT(float *t, float *a, float n) {
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t[0]= a[0]*n;
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t[1]= a[1]*n;
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@@ -147,6 +151,11 @@ static float *Vec3Add(float *ta, float *b) {
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return ta;
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}
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static float *Vec2MulN(float *ta, float n) {
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ta[0]*= n;
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ta[1]*= n;
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return ta;
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}
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static float *Vec3MulN(float *ta, float n) {
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ta[0]*= n;
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ta[1]*= n;
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@@ -545,7 +554,7 @@ static void hypermesh_subdivide(HyperMesh *me, HyperMesh *nme) {
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Vec2CpyI(uvco_mid, 0.0, 0.0);
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for (j=0; j<f->nverts; j++)
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Vec2Add(uvco_mid, f->uvco[j]);
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Vec3MulN(uvco_mid, (float)(1.0/f->nverts));
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Vec2MulN(uvco_mid, (float)(1.0/f->nverts));
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for (j=0; j<f->nverts; last= j, j++)
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Vec2AvgT(uvco_edge[j], f->uvco[last], f->uvco[j]);
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