Fix T87779: Asymmetric vertex positions in circles primitives
Add sin_cos_from_fraction which ensures each quadrant has matching values when their sign is flipped.
This commit is contained in:
@@ -176,6 +176,26 @@ void mat3_to_quat_is_ok(float q[4], const float mat[3][3]);
|
||||
|
||||
/* Other. */
|
||||
|
||||
/**
|
||||
* Utility function that performs `sinf` & `cosf` where the quadrants of the circle
|
||||
* will have exactly matching values when their sign is flipped.
|
||||
* This works as long as the denominator can be divided by 2 or 4,
|
||||
* otherwise `sinf` & `cosf` are used without any additional logic.
|
||||
*
|
||||
* Besides adjustments to precision, this function is the equivalent of:
|
||||
* \code {.c}
|
||||
* float phi = (2 * M_PI) * (float)i / (float)denominator;
|
||||
* *r_sin = sinf(phi);
|
||||
* *r_cos = cosf(phi);
|
||||
* \endcode
|
||||
*
|
||||
* \param numerator: An integer factor in [0..denominator] (inclusive).
|
||||
* \param denominator: The faction denominator (typically the number of segments of the circle).
|
||||
* \param r_sin: The resulting sine.
|
||||
* \param r_cos: The resulting cosine.
|
||||
*/
|
||||
void sin_cos_from_fraction(const int numerator, const int denominator, float *r_sin, float *r_cos);
|
||||
|
||||
void print_qt(const char *str, const float q[4]);
|
||||
|
||||
#define print_qt_id(q) print_qt(STRINGIFY(q), q)
|
||||
|
||||
@@ -915,6 +915,55 @@ float tri_to_quat(float q[4], const float a[3], const float b[3], const float c[
|
||||
return len;
|
||||
}
|
||||
|
||||
void sin_cos_from_fraction(const int numerator, const int denominator, float *r_sin, float *r_cos)
|
||||
{
|
||||
BLI_assert((numerator <= denominator) && (denominator > 0));
|
||||
if ((denominator & 3) == 0) {
|
||||
const int denominator_4 = denominator / 4;
|
||||
if (numerator <= denominator_4) {
|
||||
/* Fall through. */
|
||||
}
|
||||
else {
|
||||
if (numerator <= denominator_4 * 2) {
|
||||
const float phi = (float)(2.0 * M_PI) *
|
||||
((float)(numerator - denominator_4) / (float)denominator);
|
||||
*r_sin = cosf(phi);
|
||||
*r_cos = -sinf(phi);
|
||||
}
|
||||
else if (numerator <= denominator_4 * 3) {
|
||||
const float phi = (float)(2.0 * M_PI) *
|
||||
((float)(numerator - (denominator_4 * 2)) / (float)denominator);
|
||||
*r_sin = -sinf(phi);
|
||||
*r_cos = -cosf(phi);
|
||||
}
|
||||
else {
|
||||
const float phi = (float)(2.0 * M_PI) *
|
||||
((float)(numerator - (denominator_4 * 3)) / (float)denominator);
|
||||
*r_cos = sinf(phi);
|
||||
*r_sin = -cosf(phi);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if ((denominator & 1) == 0) {
|
||||
const int denominator_2 = denominator / 2;
|
||||
if (numerator <= denominator_2) {
|
||||
/* Fall through. */
|
||||
}
|
||||
else {
|
||||
const float phi = (float)(2.0 * M_PI) *
|
||||
((float)(numerator - denominator_2) / (float)denominator);
|
||||
*r_sin = -sinf(phi);
|
||||
*r_cos = -cosf(phi);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const float phi = (float)(2.0 * M_PI) * ((float)numerator / (float)denominator);
|
||||
*r_sin = sinf(phi);
|
||||
*r_cos = cosf(phi);
|
||||
}
|
||||
|
||||
void print_qt(const char *str, const float q[4])
|
||||
{
|
||||
printf("%s: %.3f %.3f %.3f %.3f\n", str, q[0], q[1], q[2], q[3]);
|
||||
|
||||
@@ -855,12 +855,12 @@ void bmo_create_uvsphere_exec(BMesh *bm, BMOperator *op)
|
||||
/* one segment first */
|
||||
for (a = 0; a <= tot; a++) {
|
||||
/* Going in this direction, then edge extruding, makes normals face outward */
|
||||
/* Calculate with doubles for higher precision, see: T87779. */
|
||||
const float phi = M_PI * ((double)a / (double)tot);
|
||||
float sin_phi, cos_phi;
|
||||
sin_cos_from_fraction(a, tot, &sin_phi, &cos_phi);
|
||||
|
||||
vec[0] = 0.0;
|
||||
vec[1] = rad * sinf(phi);
|
||||
vec[2] = rad * cosf(phi);
|
||||
vec[1] = rad * sin_phi;
|
||||
vec[2] = rad * cos_phi;
|
||||
eve = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
|
||||
BMO_vert_flag_enable(bm, eve, VERT_MARK);
|
||||
|
||||
@@ -1262,11 +1262,9 @@ void bmo_create_circle_exec(BMesh *bm, BMOperator *op)
|
||||
|
||||
for (a = 0; a < segs; a++) {
|
||||
/* Going this way ends up with normal(s) upward */
|
||||
|
||||
/* Calculate with doubles for higher precision, see: T87779. */
|
||||
const float phi = (2.0 * M_PI) * ((double)a / (double)segs);
|
||||
vec[0] = -radius * sinf(phi);
|
||||
vec[1] = radius * cosf(phi);
|
||||
sin_cos_from_fraction(a, segs, &vec[0], &vec[1]);
|
||||
vec[0] *= -radius;
|
||||
vec[1] *= radius;
|
||||
vec[2] = 0.0f;
|
||||
mul_m4_v3(mat, vec);
|
||||
v1 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
|
||||
@@ -1394,15 +1392,17 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op)
|
||||
|
||||
for (int i = 0; i < segs; i++) {
|
||||
/* Calculate with doubles for higher precision, see: T87779. */
|
||||
const float phi = (2.0 * M_PI) * ((double)i / (double)segs);
|
||||
vec[0] = rad1 * sinf(phi);
|
||||
vec[1] = rad1 * cosf(phi);
|
||||
float sin_phi, cos_phi;
|
||||
sin_cos_from_fraction(i, segs, &sin_phi, &cos_phi);
|
||||
|
||||
vec[0] = rad1 * sin_phi;
|
||||
vec[1] = rad1 * cos_phi;
|
||||
vec[2] = -depth_half;
|
||||
mul_m4_v3(mat, vec);
|
||||
v1 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
|
||||
|
||||
vec[0] = rad2 * sinf(phi);
|
||||
vec[1] = rad2 * cosf(phi);
|
||||
vec[0] = rad2 * sin_phi;
|
||||
vec[1] = rad2 * cos_phi;
|
||||
vec[2] = depth_half;
|
||||
mul_m4_v3(mat, vec);
|
||||
v2 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
|
||||
|
||||
Reference in New Issue
Block a user