The "Pose unlock" flag accidentally could get saved in file, causing
grabbing bones not to work. Only happened sofar in 1 file... but still annoying!
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@@ -783,8 +783,11 @@ static void createTransPose(TransInfo *t, Object *ob)
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if(t->total==0) return;
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t->flag |= T_POSE;
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t->poseobj= ob; // we also allow non-active objects to be transformed, in weightpaint
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t->poseobj= ob; /* we also allow non-active objects to be transformed, in weightpaint */
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/* make sure the lock is set OK, unlock can be accidentally saved? */
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ob->pose->flag |= POSE_LOCKED;
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ob->pose->flag &= ~POSE_DO_UNLOCK;
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/* init trans data */
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td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransPoseBone");
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