Cycles: CPU implementation of split kernel
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* CPU kernel entry points */
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/* On x86-64, we can assume SSE2, so avoid the extra kernel and compile this
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* one with SSE2 intrinsics.
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*/
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#if defined(__x86_64__) || defined(_M_X64)
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# define __KERNEL_SSE2__
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#endif
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#define __SPLIT_KERNEL__
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/* When building kernel for native machine detect kernel features from the flags
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* set by compiler.
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*/
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#ifdef WITH_KERNEL_NATIVE
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# ifdef __SSE2__
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# ifndef __KERNEL_SSE2__
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# define __KERNEL_SSE2__
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# endif
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# endif
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# ifdef __SSE3__
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# define __KERNEL_SSE3__
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# endif
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# ifdef __SSSE3__
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# define __KERNEL_SSSE3__
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# endif
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# ifdef __SSE4_1__
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# define __KERNEL_SSE41__
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# endif
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# ifdef __AVX__
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# define __KERNEL_AVX__
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# endif
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# ifdef __AVX2__
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# define __KERNEL_SSE__
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# define __KERNEL_AVX2__
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# endif
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#endif
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/* quiet unused define warnings */
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#if defined(__KERNEL_SSE2__)
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/* do nothing */
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#endif
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#include "kernel.h"
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#define KERNEL_ARCH cpu
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#include "kernel_cpu_impl.h"
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