Composite & Pass render goodies:
- New Passes: UV and Rad(iosity) - New Nodes: UV Map and Index Mask - Z-combine now is antialiased As usual, please check the log. Has nice pics! http://www.blender3d.org/cms/Composite__UV_Map__ID.830.0.html For devs: the antialias code from Vector Blur is now exported in compo too. Works pretty good. Even fixed a bug in antialias, so vectorblur will be better. Also: found out that OpenGL display list speedup accidentally was still triggered with the rt button... so it did not work by default.
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@@ -42,10 +42,16 @@ struct RadView;
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struct RNode;
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struct Render;
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struct MTex;
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struct ImBuf;
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void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
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/* effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta);
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/* node_composite.c */
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void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
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void antialias_tagbuf(int xsize, int ysize, char *rectmove);
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#endif /* RE_RENDER_EXT_H */
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