Geometry Nodes: new Select by Material node

This node creates a boolean face attribute that is "true" for
every face that has the given material.

Differential Revision: https://developer.blender.org/D11324
This commit is contained in:
2021-06-08 16:01:54 +02:00
parent 2246d456aa
commit 08b0de45f3
7 changed files with 103 additions and 0 deletions

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@@ -78,6 +78,7 @@ void register_node_type_geo_point_separate(void);
void register_node_type_geo_point_translate(void);
void register_node_type_geo_points_to_volume(void);
void register_node_type_geo_sample_texture(void);
void register_node_type_geo_select_by_material(void);
void register_node_type_geo_subdivide(void);
void register_node_type_geo_subdivision_surface(void);
void register_node_type_geo_switch(void);