Geometry Nodes: new Select by Material node
This node creates a boolean face attribute that is "true" for every face that has the given material. Differential Revision: https://developer.blender.org/D11324
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@@ -78,6 +78,7 @@ void register_node_type_geo_point_separate(void);
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void register_node_type_geo_point_translate(void);
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void register_node_type_geo_points_to_volume(void);
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void register_node_type_geo_sample_texture(void);
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void register_node_type_geo_select_by_material(void);
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void register_node_type_geo_subdivide(void);
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void register_node_type_geo_subdivision_surface(void);
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void register_node_type_geo_switch(void);
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