Cleanup: style
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@@ -340,8 +340,8 @@ static PyObject *bpygpu_shader_uniform_float(
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float value;
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if (!PyArg_ParseTuple(
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args, "if:GPUShader.uniform_float",
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&location, &value))
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args, "if:GPUShader.uniform_float",
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&location, &value))
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{
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return NULL;
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}
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