RNA/Py API
change how data is added. eg. bpy.data.add_mesh(name) --> bpy.data.meshes.new(name) bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp) image and texture stil use add_* funcs
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@@ -712,8 +712,7 @@ def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_l
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for name, index in list(material_mapping.items()):
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materials[index]= unique_materials[name]
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me= bpy.data.add_mesh(dataname)
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# me= bpy.data.meshes.new(dataname)
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me= bpy.data.meshes.new(dataname)
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# make sure the list isnt too big
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for material in materials[0:16]:
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@@ -864,7 +863,7 @@ def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_l
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me.update()
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# me.calcNormals()
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ob= bpy.data.add_object("MESH", "Mesh")
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ob= bpy.data.objects.new("Mesh", 'MESH')
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ob.data= me
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scn.objects.link(ob)
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# ob= scn.objects.new(me)
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