Particles cleanup, optimizations and some small new stuff.

New stuff
- Bending springs for hair dynamics.

Code cleanup & optimization
- Disabled reactor particles temporarily for cleanup, it's a clumsy system that will be replaced with something better.
- Removed child seams, something better will come here too :)
- Normal particle drawing data is now saved between redraws if the particles don't move between redraws.
	* For example rotating the 3d view is now realtime even with 1M particles.
- Many random values for particles now come from a lookup table making things much faster.
- Most accessed small point cache functions are now much faster as macros.
- Lot's of general code cleanup.
- Nothing big should have changed so if something doesn't work like it used to it's probably just a typo somewhere :)
This commit is contained in:
2009-09-17 22:00:49 +00:00
parent 69e919530e
commit 08e2da590f
18 changed files with 1283 additions and 1244 deletions

View File

@@ -1184,6 +1184,9 @@ void PE_update_object(Scene *scene, Object *ob, int useflag)
point->flag &= ~PEP_EDIT_RECALC;
}
if(edit->psys)
edit->psys->flag &= ~PSYS_HAIR_UPDATED;
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
}
@@ -1761,6 +1764,7 @@ static void rekey_particle(PEData *data, int pa_index)
{
PTCacheEdit *edit= data->edit;
ParticleSystem *psys= edit->psys;
ParticleSimulationData sim = {data->scene, data->ob, edit->psys, NULL};
ParticleData *pa= psys->particles + pa_index;
PTCacheEditPoint *point = edit->points + pa_index;
ParticleKey state;
@@ -1785,7 +1789,7 @@ static void rekey_particle(PEData *data, int pa_index)
/* interpolate new keys from old ones */
for(k=1,key++; k<data->totrekey-1; k++,key++) {
state.time= (float)k / (float)(data->totrekey-1);
psys_get_particle_on_path(data->scene, data->ob, psys, pa_index, &state, 0);
psys_get_particle_on_path(&sim, pa_index, &state, 0);
VECCOPY(key->co, state.co);
key->time= sta + k * dval;
}
@@ -1853,6 +1857,7 @@ static void rekey_particle_to_time(Scene *scene, Object *ob, int pa_index, float
{
PTCacheEdit *edit= PE_get_current(scene, ob);
ParticleSystem *psys;
ParticleSimulationData sim = {scene, ob, edit ? edit->psys : NULL, NULL};
ParticleData *pa;
ParticleKey state;
HairKey *new_keys, *key;
@@ -1872,7 +1877,7 @@ static void rekey_particle_to_time(Scene *scene, Object *ob, int pa_index, float
/* interpolate new keys from old ones (roots stay the same) */
for(k=1, key++; k < pa->totkey; k++, key++) {
state.time= path_time * (float)k / (float)(pa->totkey-1);
psys_get_particle_on_path(scene, ob, psys, pa_index, &state, 0);
psys_get_particle_on_path(&sim, pa_index, &state, 0);
VECCOPY(key->co, state.co);
}
@@ -2044,6 +2049,7 @@ static void subdivide_particle(PEData *data, int pa_index)
{
PTCacheEdit *edit= data->edit;
ParticleSystem *psys= edit->psys;
ParticleSimulationData sim = {data->scene, data->ob, edit->psys, NULL};
ParticleData *pa= psys->particles + pa_index;
PTCacheEditPoint *point = edit->points + pa_index;
ParticleKey state;
@@ -2083,7 +2089,7 @@ static void subdivide_particle(PEData *data, int pa_index)
if(ekey->flag & PEK_SELECT && (ekey+1)->flag & PEK_SELECT) {
nkey->time= (key->time + (key+1)->time)*0.5f;
state.time= (endtime != 0.0f)? nkey->time/endtime: 0.0f;
psys_get_particle_on_path(data->scene, data->ob, psys, pa_index, &state, 0);
psys_get_particle_on_path(&sim, pa_index, &state, 0);
VECCOPY(nkey->co, state.co);
nekey->co= nkey->co;
@@ -2875,12 +2881,13 @@ static void brush_add(PEData *data, short number)
ParticleSystem *psys= edit->psys;
ParticleData *add_pars= MEM_callocN(number*sizeof(ParticleData),"ParticleData add");
ParticleSystemModifierData *psmd= psys_get_modifier(ob,psys);
ParticleSimulationData sim = {scene, ob, psys, psmd};
ParticleEditSettings *pset= PE_settings(scene);
int i, k, n= 0, totpart= psys->totpart;
short mco[2];
short dmx= 0, dmy= 0;
float co1[3], co2[3], min_d, imat[4][4];
float framestep, timestep= psys_get_timestep(psys->part);
float framestep, timestep= psys_get_timestep(&sim);
short size= pset->brush[PE_BRUSH_ADD].size;
short size2= size*size;
DerivedMesh *dm=0;
@@ -2975,8 +2982,8 @@ static void brush_add(PEData *data, short number)
}
pa->size= 1.0f;
initialize_particle(pa,i,ob,psys,psmd);
reset_particle(scene, pa,psys,psmd,ob,0.0,1.0,0,0,0);
initialize_particle(&sim, pa,i);
reset_particle(&sim, pa, 0.0, 1.0);
point->flag |= PEP_EDIT_RECALC;
if(pset->flag & PE_X_MIRROR)
point->flag |= PEP_TAG; /* signal for duplicate */
@@ -3013,18 +3020,18 @@ static void brush_add(PEData *data, short number)
hkey->time= pa->time + k * framestep;
key[0].time= hkey->time/ 100.0f;
psys_get_particle_on_path(scene, ob, psys, ptn[0].index, key, 0);
psys_get_particle_on_path(&sim, ptn[0].index, key, 0);
VecMulf(key[0].co, weight[0]);
if(maxw>1) {
key[1].time= key[0].time;
psys_get_particle_on_path(scene, ob, psys, ptn[1].index, key + 1, 0);
psys_get_particle_on_path(&sim, ptn[1].index, key + 1, 0);
VecMulf(key[1].co, weight[1]);
VECADD(key[0].co, key[0].co, key[1].co);
if(maxw>2) {
key[2].time= key[0].time;
psys_get_particle_on_path(scene, ob, psys, ptn[2].index, key + 2, 0);
psys_get_particle_on_path(&sim, ptn[2].index, key + 2, 0);
VecMulf(key[2].co, weight[2]);
VECADD(key[0].co, key[0].co, key[2].co);
}