removed the unpopular 'ed' functions, and added .copy() to Mathutils vector and matrix
(inverted, normalized, transposed) making an inverted copy of an objects matrix used to be.. (2.42) imat= Mathutils.Matrix(ob.matrixWorld) imat.invert() # inverted.. I added but now removed imat= ob.matrixWorld.inverted() # with copy (current functionality)... imat= ob.matrixWorld.copy().invert()
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@@ -62,14 +62,13 @@ blender (stored in blend_data). This is an either/or struct not both*/
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//prototypes
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PyObject *Vector_Zero( VectorObject * self );
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PyObject *Vector_Normalize( VectorObject * self );
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PyObject *Vector_Normalized( VectorObject * self );
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PyObject *Vector_Negate( VectorObject * self );
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PyObject *Vector_Negated( VectorObject * self );
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PyObject *Vector_Resize2D( VectorObject * self );
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PyObject *Vector_Resize3D( VectorObject * self );
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PyObject *Vector_Resize4D( VectorObject * self );
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PyObject *Vector_toPoint( VectorObject * self );
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PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args );
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PyObject *Vector_copy( VectorObject * self );
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PyObject *newVectorObject(float *vec, int size, int type);
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#endif /* EXPP_vector_h */
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